/*Data for the table `gameobject_template` */ --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180405, 5, 6351, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180406, 5, 6398, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180407, 5, 6399, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180410, 5, 6402, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180411, 5, 6403, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180412, 5, 6404, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180415, 5, 4152, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180425, 5, 6406, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180426, 5, 6407, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180427, 5, 6408, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180428, 5, 6401, 0, 0, 0.500000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180429, 5, 6400, 0, 0, 0.500000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180432, 5, 6388, 0, 0, 2.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180433, 1, 6422, 1375, 32, 4.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180434, 5, 6411, 114, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180437, 2, 6421, 83, 0, 5.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180471, 5, 6417, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180472, 5, 6418, 0, 0, 1.000000); --insert into gameobject_template (entry, type, displayID, faction, flags, size) values (180523, 3, 6405, 0, 0, 1.000000); update gameobject_template set name = 'G_Pumpkin_01' where entry = 180405 and type = 5 and displayid = 6351; update gameobject_template set name = 'G_Pumpkin_02' where entry = 180406 and type = 5 and displayid = 6398; update gameobject_template set name = 'G_Pumpkin_03' where entry = 180407 and type = 5 and displayid = 6399; update gameobject_template set name = 'G_HangingSkeleton_01' where entry = 180410 and type = 5 and displayid = 6402; update gameobject_template set name = 'G_Ghost_01' where entry = 180411 and type = 5 and displayid = 6403; update gameobject_template set name = 'G_CandyBucket_01' where entry = 180412 and type = 5 and displayid = 6404; update gameobject_template set name = 'CandleBlack01' where entry = 180415 and type = 5 and displayid = 4152; update gameobject_template set name = 'SkullCandle01' where entry = 180425 and type = 5 and displayid = 6406; update gameobject_template set name = 'Bat01' where entry = 180426 and type = 5 and displayid = 6407; update gameobject_template set name = 'Bat02' where entry = 180427 and type = 5 and displayid = 6408; update gameobject_template set name = 'G_WitchBroom_01 scale 0.5' where entry = 180428 and type = 5 and displayid = 6401; update gameobject_template set name = 'G_WitchHat_01 scale 0.5' where entry = 180429 and type = 5 and displayid = 6400; update gameobject_template set name = 'Forsaken Banner' where entry = 180432 and type = 5 and displayid = 6388; update gameobject_template set name = 'The Wickerman' where entry = 180433 and type = 1 and displayid = 6422; update gameobject_template set name = 'Bonfire' where entry = 180434 and type = 5 and displayid = 6411; update gameobject_template set name = 'Wickerman Ember' where entry = 180437 and type = 2 and displayid = 6421; update gameobject_template set name = 'HangingSkullLight01' where entry = 180471 and type = 5 and displayid = 6417; update gameobject_template set name = 'HangingSkullLight02' where entry = 180472 and type = 5 and displayid = 6418; update gameobject_template set name = 'Apple Bob' where entry = 180523 and type = 3 and displayid = 6405; /*Data for the table `gameobject` */ insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600000,180407,1,-7156.85,-3869.97,20.7682,-0.05236,0,0,0.026177,-0.999657,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600001,180472,1,-7210.25,-3775.28,17.9253,2.74017,0,0,0.979925,0.199368,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600002,180405,1,-7210.63,-3846.74,20.9489,-0.087267,0,0,0.04362,-0.999048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600003,180472,1,-7216.58,-3806.44,4.14484,0.122173,0,0,0.061049,0.998135,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600004,180407,1,-7222.41,-3811.39,21.4184,-1.62316,0,0,0.725374,-0.688354,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600005,180472,1,-7216.49,-3801.31,4.1354,0.20944,0,0,0.104528,0.994522,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600006,180406,1,-7209.17,-3809.74,19.2736,1.93731,0,0,0.824126,0.566406,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600007,180405,1,-7207.72,-3827.99,9.72762,1.98968,0,0,0.838671,0.544639,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600008,180407,1,-7208.96,-3798.59,18.9727,1.91986,0,0,0.819152,0.573576,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600009,180426,1,-7145.34,-3787.99,21.4182,2.21657,0,0,0.894934,0.446198,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600010,180427,1,-7145.21,-3788.17,21.4312,2.42601,0,0,0.936672,0.350207,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600011,180406,1,-7171.84,-3833.71,15.3137,-2.07694,0,0,0.861629,-0.507538,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600012,180426,1,-7145.17,-3787.54,21.4639,-0.541052,0,0,0.267238,-0.96363,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600013,180427,1,-7145.55,-3788.12,21.381,0.994838,0,0,0.477159,0.878817,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600014,180472,1,-7151.06,-3848.36,13.2882,3.05433,0,0,0.999048,0.043619,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600015,180427,1,-7145.36,-3787.84,21.4222,2.72271,0,0,0.978148,0.207912,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600016,180425,1,-7158.9,-3848.25,9.70517,1.88496,0,0,0.809017,0.587785,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600017,180405,1,-7119.83,-3861.62,21.1767,1.41372,0,0,0.649448,0.760406,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600018,180426,1,-7145.34,-3788.11,21.4135,1.309,0,0,0.608761,0.793353,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600019,180472,1,-7171.93,-3843.47,13.3424,-0.174533,0,0,0.087156,-0.996195,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600020,180471,1,-7174.15,-3853.9,10.9993,2.28638,0,0,0.909961,0.414693,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600021,180412,1,-7157.03,-3838.02,8.63536,-2.68781,0,0,0.97437,-0.224951,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600022,180426,1,-7145.34,-3788.22,21.4092,-0.541052,0,0,0.267238,-0.96363,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600023,180426,1,-7145.48,-3787.91,21.4007,0.226893,0,0,0.113203,0.993572,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600024,180405,1,-7154.85,-3837.96,10.1017,-1.37881,0,0,0.636078,-0.771625,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600025,180427,1,-7145.35,-3788.16,21.4097,1.97222,0,0,0.833886,0.551937,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600026,180407,1,-7150.42,-3767.65,19.2353,-2.28638,0,0,0.909961,-0.414693,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600027,180407,1,-7127.55,-3806.04,19.2353,0.959931,0,0,0.461749,0.887011,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600028,180406,1,-7116.42,-3786.46,20.8808,1.97222,0,0,0.833886,0.551937,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600029,180427,1,-7145.34,-3788.18,21.4114,-0.314159,0,0,0.156434,-0.987688,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600030,180471,1,-7154.19,-3862.34,12.1344,-0.174533,0,0,0.087156,-0.996195,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600031,180471,1,-7171.17,-3835.93,11.6742,0.610865,0,0,0.300706,0.953717,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600032,180406,1,-7164.38,-3836.03,9.94613,1.81514,0,0,0.788011,0.615662,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600033,180406,1,-7190.64,-3818.94,17.1681,2.37365,0,0,0.927184,0.374607,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600034,180426,1,-7145.12,-3788.22,21.4415,2.79253,0,0,0.984808,0.173648,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600035,180472,1,-7165.52,-3859.74,13.5475,-1.65806,0,0,0.737277,-0.67559,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600036,180406,1,-7183.11,-3860.83,21.0905,-0.122173,0,0,0.061049,-0.998135,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600037,180415,1,-7162.74,-3846.83,9.62196,-1.16937,0,0,0.551937,-0.833886,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600038,180407,1,-7189.34,-3821.36,14.5484,2.44346,0,0,0.939693,0.34202,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600039,180472,1,-7148,-3836.26,13.5734,1.48353,0,0,0.67559,0.737277,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600040,180426,1,-7145.19,-3788.69,21.4109,0.628319,0,0,0.309017,0.951057,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600041,180406,1,-7139.27,-3764.82,16.9689,-2.80998,0,0,0.986286,-0.165048,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600042,180405,1,-7149.79,-3806.18,16.9689,-0.139626,0,0,0.069756,-0.997564,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600043,180523,1,-7154.14,-3842.12,9.06118,-1.46608,0,0,0.669131,-0.743145,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600044,180471,1,-7174.92,-3857.43,12.1441,-0.314159,0,0,0.156434,-0.987688,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600045,180472,1,-7146.3,-3849.48,13.5178,-0.034907,0,0,0.017452,-0.999848,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600046,180405,1,-7193.67,-3809.76,11.131,1.95477,0,0,0.829038,0.559193,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600047,180406,1,-7161.01,-3787.17,16.9689,-1.20428,0,0,0.566406,-0.824126,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600048,180471,1,-7178.94,-3852.8,11.2204,-1.95477,0,0,0.829038,-0.559193,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600049,180426,1,-7145.19,-3788.48,21.4195,2.80998,0,0,0.986286,0.165048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600050,180405,1,-7119.29,-3798.01,20.8808,1.3439,0,0,0.622515,0.782608,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600051,180427,1,-7145.35,-3787.91,21.4202,-1.3439,0,0,0.622515,-0.782608,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600052,180426,1,-7145.27,-3788.24,21.4184,-0.069813,0,0,0.034899,-0.999391,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600053,180405,1,-7128.03,-3767.59,16.9689,2.94961,0,0,0.995396,0.095846,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600054,180472,1,-7170.03,-3831.27,13.6756,1.3439,0,0,0.622515,0.782608,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600055,180472,1,-7176.67,-3842.37,13.5859,2.98451,0,0,0.996917,0.078459,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600056,180427,1,-7145.35,-3788.45,21.3967,-0.331612,0,0,0.165048,-0.986286,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600057,180471,1,-7148.22,-3857.14,12.1973,1.20428,0,0,0.566406,0.824126,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600058,180472,1,-7164.4,-3854.98,13.3331,1.39626,0,0,0.642788,0.766044,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600059,180426,1,-7145.72,-3788.31,21.3477,2.87979,0,0,0.991445,0.130526,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600060,180406,1,-7188.19,-3823.63,17.1787,2.35619,0,0,0.92388,0.382683,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600061,180406,1,-7105.66,-3834.22,21.4284,1.67552,0,0,0.743145,0.669131,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600062,180405,1,-7193.37,-3798.98,11.1263,1.90241,0,0,0.814116,0.580703,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600063,180471,1,-7144.04,-3840.93,11.25,1.36136,0,0,0.62932,0.777146,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600064,180427,1,-7145.49,-3787.74,21.4078,2.26893,0,0,0.906308,0.422618,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600065,180472,1,-7095.14,-3797.82,18.3354,-0.174533,0,0,0.087156,-0.996195,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600066,180471,1,-7153.02,-3856.03,11.9569,-2.61799,0,0,0.965926,-0.258819,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600067,180407,1,-7158.18,-3798.37,19.2353,-0.610865,0,0,0.300706,-0.953717,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600068,180405,1,-7158.07,-3776.17,16.9689,-1.69297,0,0,0.748956,-0.66262,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600069,180471,1,-7175.17,-3835.4,12.1882,-1.98968,0,0,0.838671,-0.544639,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600070,180427,1,-7145.2,-3788.1,21.4351,-0.017453,0,0,0.008727,-0.999962,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600071,180407,1,-7161.27,-3832.5,17.9054,-2.94961,0,0,0.995396,-0.095846,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600072,180471,1,-7149.11,-3841.04,11.9541,-1.81514,0,0,0.788011,-0.615661,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600073,180407,1,-7156.58,-3833.58,17.9054,-2.94961,0,0,0.995396,-0.095846,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600074,180405,1,-7146.68,-3839.22,15.3137,2.6529,0,0,0.970296,0.241922,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600075,180406,1,-7138.55,-3808.81,16.9689,0.383972,0,0,0.190809,0.981627,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600076,180407,1,-7119.74,-3775.3,19.2353,2.51327,0,0,0.951057,0.309017,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600077,180427,1,-7145.1,-3787.84,21.462,2.60054,0,0,0.96363,0.267238,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600078,180405,1,-7144.3,-3735.35,17.1126,0.767945,0,0,0.374607,0.927184,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600079,180472,1,-7093.06,-3755.53,18.3397,0.15708,0,0,0.078459,0.996917,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600080,180472,1,-7192.19,-3738.15,18.1441,2.72271,0,0,0.978148,0.207912,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600081,180406,1,-7142.1,-3734.45,14.4772,0.715585,0,0,0.350207,0.936672,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600082,180405,1,-7139.33,-3733.65,17.1019,0.750492,0,0,0.366501,0.930418,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600083,180405,0,-4875.75,-948.454,503.399,-2.40855,0,0,0.93358,-0.358368,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600084,180407,0,-4881.76,-950.187,503.399,-2.44346,0,0,0.939693,-0.34202,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600085,180415,0,-4846.25,-865.094,502.74,2.70526,0,0,0.976296,0.21644,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600086,180412,0,-4838.04,-858.582,502.782,-0.453786,0,0,0.224951,-0.97437,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600087,180406,0,-4842.47,-876.994,503.18,1.0821,0,0,0.515038,0.857167,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600088,180472,0,-4842.57,-857.819,506.665,-1.50098,0,0,0.681998,-0.731354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600089,180406,0,-4836.29,-873.72,511.14,0.453786,0,0,0.224951,0.97437,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600090,180415,0,-4837.82,-867.012,502.879,-2.07694,0,0,0.861629,-0.507538,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600091,180405,0,-4853.77,-880.603,501.659,0.541052,0,0,0.267238,0.96363,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600092,180425,0,-4849.3,-866.219,511.212,0.837758,0,0,0.406737,0.913545,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600093,180405,0,-4842.84,-874.502,511.14,0.436332,0,0,0.21644,0.976296,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600094,180411,0,-4849.77,-878.507,506.666,1.22173,0,0,0.573576,0.819152,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600095,180407,0,-4839.59,-874.046,511.14,0.575959,0,0,0.284015,0.95882,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600096,180425,0,-4837.33,-865.615,502.879,2.94961,0,0,0.995396,0.095846,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600097,180406,0,-4835.51,-860.697,501.914,-0.488692,0,0,0.241922,-0.970296,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600098,180415,0,-4849.2,-865.399,511.163,-1.55334,0,0,0.700909,-0.71325,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600099,180406,0,-4894.28,-901.649,503.596,-2.35619,0,0,0.92388,-0.382683,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600100,180407,0,-4835.73,-860.537,510.248,-1.11701,0,0,0.529919,-0.848048,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600101,180405,0,-4901.65,-904.996,503.596,-2.30383,0,0,0.913545,-0.406737,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600102,180407,0,-4896.2,-917.084,503.589,0.820305,0,0,0.398749,0.91706,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600103,180523,0,-4839.18,-863.865,510.518,2.86234,0,0,0.990268,0.139173,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600104,180425,0,-4846.05,-864.825,502.872,-1.06465,0,0,0.507538,-0.861629,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600105,180405,0,-4888.81,-913.699,503.589,0.820305,0,0,0.398749,0.91706,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600106,180405,0,-4936.36,-943.386,503.589,1.02974,0,0,0.492424,0.870356,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600107,180426,0,-4928.85,-947.618,509.739,0.977384,0,0,0.469472,0.882948,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600108,180427,0,-4928.82,-947.476,510.559,2.25148,0,0,0.902585,0.430511,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600109,180426,0,-4928.69,-947.439,521.357,2.18166,0,0,0.887011,0.461749,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600110,180406,0,-4882.04,-958.476,505.988,-2.51327,0,0,0.951057,-0.309017,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600111,180427,0,-4928.87,-947.632,511.357,2.16421,0,0,0.882948,0.469472,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600112,180406,0,-4930.08,-938.236,503.589,1.02974,0,0,0.492424,0.870356,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600113,180426,0,-4928.87,-947.526,517.67,0.05236,0,0,0.026177,0.999657,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600114,180426,0,-4925.88,-947.759,516.111,1.13446,0,0,0.5373,0.843391,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600115,180427,0,-4928.95,-947.833,512.134,-1.48353,0,0,0.67559,-0.737277,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600116,180427,0,-4926.8,-946.286,512.214,1.02974,0,0,0.492424,0.870356,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600117,180426,0,-4928.96,-950.283,515.337,1.01229,0,0,0.48481,0.87462,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600118,180405,0,-4900.69,-971.593,503.6,-1.44862,0,0,0.66262,-0.748956,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600119,180427,0,-4928.75,-947.851,511.091,-2.70526,0,0,0.976296,-0.21644,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600120,180427,0,-4928.74,-947.528,511.885,-2.07694,0,0,0.861629,-0.507538,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600121,180427,0,-4928.41,-947.601,513.529,3.00197,0,0,0.997564,0.069757,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600122,180426,0,-4928.72,-947.599,511.981,0.331613,0,0,0.165048,0.986286,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600123,180426,0,-4928.74,-947.609,514.093,-0.401426,0,0,0.199368,-0.979925,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600124,180426,0,-4928.67,-947.668,514.349,-0.663225,0,0,0.325568,-0.945519,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600125,180427,0,-4928.59,-947.762,513.119,-1.69297,0,0,0.748956,-0.66262,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600126,180426,0,-4931.58,-947.785,513.383,0.645772,0,0,0.317305,0.948324,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600127,180427,0,-4927.29,-949.342,513.889,0.977384,0,0,0.469472,0.882948,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600128,180426,0,-4927.86,-945.005,515.461,0.279253,0,0,0.139173,0.990268,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600129,180427,0,-4930.29,-948.924,509.871,0.366519,0,0,0.182236,0.983255,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600130,180471,0,-4952.81,-925.55,509.851,0.575959,0,0,0.284015,0.95882,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600131,180471,0,-4945.07,-918.958,509.976,0.872665,0,0,0.422618,0.906308,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600132,180471,0,-4934.77,-910.578,510.159,0.628319,0,0,0.309017,0.951057,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600133,180415,0,-4955.55,-896.263,505.048,-0.663225,0,0,0.325568,-0.945519,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600134,180425,0,-4938.13,-911.856,505.377,-0.855212,0,0,0.414693,-0.909961,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600135,180415,0,-4940.44,-913.799,505.377,2.80998,0,0,0.986286,0.165048,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600136,180415,0,-4937.16,-911.085,505.377,-1.91986,0,0,0.819152,-0.573576,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600137,180415,0,-4943.3,-916.166,505.377,-0.122173,0,0,0.061049,-0.998135,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600138,180415,0,-4938.96,-912.556,505.377,-1.41372,0,0,0.649448,-0.760406,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600139,180407,0,-4944.77,-933.12,503.596,-2.07694,0,0,0.861629,-0.507538,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600140,180471,0,-4950.2,-923.319,509.882,0.715585,0,0,0.350207,0.936672,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600141,180425,0,-4941.24,-914.404,505.377,-0.802851,0,0,0.390731,-0.920505,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600142,180415,0,-4955.74,-896.054,505.201,1.0472,0,0,0.5,0.866025,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600143,180471,0,-4939.86,-914.722,510.085,0.680678,0,0,0.333807,0.942641,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600144,180407,0,-4940.62,-914.508,514.966,1.0821,0,0,0.515038,0.857167,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600145,180425,0,-4939.71,-913.158,505.377,-0.855212,0,0,0.414693,-0.909961,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600146,180471,0,-4937.28,-912.663,510.157,0.383972,0,0,0.190809,0.981627,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600147,180471,0,-4947.47,-920.885,509.991,0.750492,0,0,0.366501,0.930418,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600148,180405,0,-4938.5,-927.929,503.596,-2.05949,0,0,0.857167,-0.515038,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600149,180425,0,-4955.85,-896.461,505.222,-1.18682,0,0,0.559193,-0.829037,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600150,180425,0,-4942.63,-915.615,505.377,-0.890118,0,0,0.430511,-0.902585,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600151,180406,0,-4949.3,-921.615,514.82,1.09956,0,0,0.522499,0.85264,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600152,180415,0,-4941.95,-915.017,505.377,-1.09956,0,0,0.522499,-0.85264,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600153,180406,0,-4946.81,-913.254,504.265,-2.00713,0,0,0.843391,-0.5373,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600154,180471,0,-4942.48,-916.835,509.992,0.698132,0,0,0.34202,0.939693,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600155,180407,0,-4909.09,-978.534,503.6,-2.87979,0,0,0.991445,-0.130526,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600156,180415,0,-4955.2,-926.044,505.377,-0.10472,0,0,0.052336,-0.99863,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600157,180415,0,-4957.93,-928.282,505.377,-1.44862,0,0,0.66262,-0.748956,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600158,180425,0,-4958.61,-928.822,505.377,-0.872665,0,0,0.422618,-0.906308,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600159,180425,0,-4957.25,-927.708,505.377,-0.820305,0,0,0.398749,-0.91706,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600160,180415,0,-4956.63,-927.191,505.377,0.471239,0,0,0.233445,0.97237,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600161,180405,0,-4956.93,-921.641,504.261,-2.07694,0,0,0.861629,-0.507538,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600162,180425,0,-4955.94,-926.625,505.377,-0.872665,0,0,0.422618,-0.906308,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600163,180471,0,-4958.27,-930.339,509.757,0.837758,0,0,0.406737,0.913545,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600164,180471,0,-4955.48,-928.056,509.867,0.628319,0,0,0.309017,0.951057,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600165,180405,0,-4957.27,-928.353,514.703,1.11701,0,0,0.529919,0.848048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600166,180415,0,-4959.27,-929.356,505.377,-2.14675,0,0,0.878817,-0.477159,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600167,180407,0,-4936.35,-995.565,503.488,-1.93731,0,0,0.824126,-0.566406,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600168,180406,0,-4974.25,-964.829,503.596,-1.81514,0,0,0.788011,-0.615661,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600169,180406,0,-4968.24,-979.194,503.589,1.37881,0,0,0.636078,0.771625,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600170,180405,0,-4978.98,-971.438,503.596,-1.78024,0,0,0.777146,-0.62932,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600171,180407,0,-4963.5,-972.529,503.589,1.3439,0,0,0.622515,0.782608,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600172,180405,0,-4915.74,-980.408,501.446,-2.1293,0,0,0.87462,-0.48481,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600173,180407,0,-4922.04,-985.385,501.451,-2.09439,0,0,0.866025,-0.5,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600174,180405,0,-4926.08,-996.481,509.855,-1.88496,0,0,0.809017,-0.587785,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600175,180472,0,-4878.74,-988.53,508.603,2.30383,0,0,0.913545,0.406737,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600176,180415,0,-4960.64,-930.466,505.377,-1.55334,0,0,0.700909,-0.71325,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600177,180471,0,-4960.97,-932.681,509.753,0.593412,0,0,0.292372,0.956305,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600178,180425,0,-4959.99,-929.957,505.377,-0.820305,0,0,0.398749,-0.91706,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600179,180407,0,-5018.09,-827.228,505.487,-1.44862,0,0,0.66262,-0.748956,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600180,180405,0,-5028.53,-835.857,505.493,-2.77507,0,0,0.983255,-0.182235,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600181,180406,0,-4939.25,-999.182,503.488,-1.91986,0,0,0.819152,-0.573576,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600182,180407,0,-4886.57,-1007.11,506.958,-2.14675,0,0,0.878817,-0.477159,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600183,180411,0,-4883.41,-1001.22,508.31,-1.29154,0,0,0.601815,-0.798635,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600184,180472,0,-4887.75,-995.85,508.607,2.53073,0,0,0.953717,0.300706,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600185,180472,0,-4896.72,-1003.29,508.574,2.30383,0,0,0.913545,0.406737,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600186,180406,0,-4876.57,-998.628,506.958,-2.09439,0,0,0.866025,-0.5,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600187,180425,0,-5586.76,-534.981,404.455,-0.942478,0,0,0.453991,-0.891006,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600188,180415,0,-5586.53,-534.7,404.42,-2.37365,0,0,0.927184,-0.374607,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600189,180523,0,-5584.79,-539.93,404.089,-0.663225,0,0,0.325568,-0.945519,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600190,180406,0,-8804.62,618.998,96.7731,-2.09439,0,0,0.866025,-0.5,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600191,180471,0,-8808.05,616.82,100.994,-2.63545,0,0,0.968148,-0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600192,180471,0,-8797.81,625.088,100.968,-2.47837,0,0,0.945519,-0.325568,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600193,180407,0,-8788.02,640.459,96.1278,-0.767945,0,0,0.374607,-0.927184,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600194,180411,0,-8863.13,578.012,109.825,-0.715585,0,0,0.350207,-0.936672,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600195,180407,0,-8861.82,571.42,95.267,-1.98968,0,0,0.838671,-0.544639,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600196,180405,0,-8853.54,584.33,95.4865,-1.95477,0,0,0.829038,-0.559193,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600197,180426,0,-8868.26,592.172,108.429,-0.139626,0,0,0.069756,-0.997564,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600198,180426,0,-8866.74,590.377,109.822,-1.3439,0,0,0.622515,-0.782608,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600199,180407,0,-8858.59,607.65,92.5204,-0.05236,0,0,0.026177,-0.999657,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600200,180407,0,-8889.4,594.797,95.7745,0.453786,0,0,0.224951,0.97437,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600201,180411,0,-8838.65,607.516,105.986,0.139626,0,0,0.069756,0.997564,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600202,180405,0,-8836.54,602.794,95.7934,-1.8675,0,0,0.803857,-0.594823,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600203,180426,0,-8866.92,590.62,113.12,-2.18166,0,0,0.887011,-0.461749,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600204,180426,0,-8866.69,590.531,109.977,-2.80998,0,0,0.986286,-0.165048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600205,180411,0,-8891.56,593.596,99.4311,2.74017,0,0,0.979925,0.199368,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600206,180426,0,-8865.28,591.821,108.951,1.20428,0,0,0.566406,0.824126,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600207,180426,0,-8868.43,589.201,110.485,-1.01229,0,0,0.48481,-0.87462,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600208,180426,0,-8866.83,590.557,109.529,-2.75762,0,0,0.981627,-0.190809,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600209,180426,0,-8866.69,590.465,108.604,0,0,0,0,1,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600210,180426,0,-8864.79,591.75,109.96,1.64061,0,0,0.731354,0.681998,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600211,180426,0,-8866.73,590.408,108.578,0.610865,0,0,0.300706,0.953717,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600212,180406,0,-8850.34,618.577,97.4238,0.349066,0,0,0.173648,0.984808,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600213,180410,0,-8872.83,611.52,97.7786,-0.977384,0,0,0.469472,-0.882948,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600214,180472,0,-8832.67,608.795,99.9003,2.54818,0,0,0.956305,0.292372,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600215,180427,0,-8822.94,627.17,110.621,-0.349066,0,0,0.173648,-0.984808,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600216,180415,0,-8860.16,645.424,97.5818,-1.25664,0,0,0.587785,-0.809017,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600217,180427,0,-8821.35,628.524,112.554,-2.61799,0,0,0.965926,-0.258819,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600218,180427,0,-8822.23,630.097,113.517,-2.00713,0,0,0.843391,-0.5373,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600219,180415,0,-8858.54,645.522,97.5841,0.698132,0,0,0.34202,0.939693,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600220,180425,0,-8856.79,646.399,97.6001,-0.785398,0,0,0.382683,-0.92388,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600221,180415,0,-8857.27,646.114,97.587,-0.349066,0,0,0.173648,-0.984808,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600222,180427,0,-8824.14,628.167,111.065,-0.523599,0,0,0.258819,-0.965926,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600223,180425,0,-8859.38,645.213,97.5979,-1.55334,0,0,0.700909,-0.71325,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600224,180407,0,-8873.71,640.329,96.0894,2.79253,0,0,0.984808,0.173648,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600225,180425,0,-8857.9,645.839,97.5896,-1.09956,0,0,0.522499,-0.85264,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600226,180427,0,-8819.89,626.856,115.356,0.279253,0,0,0.139173,0.990268,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600227,180427,0,-8821.7,625.53,112.837,1.02974,0,0,0.492424,0.870356,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600228,180406,0,-8907.21,613.034,100.55,-2.25148,0,0,0.902585,-0.430511,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600229,180427,0,-8824.49,626.264,115.635,-0.471239,0,0,0.233445,-0.97237,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600230,180405,0,-8850.12,634.925,98.2098,1.81514,0,0,0.788011,0.615662,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600231,180427,0,-8826.43,627.41,113.328,3.07178,0,0,0.999391,0.034899,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600232,180427,0,-8822.93,627.281,113.257,2.23402,0,0,0.898794,0.438371,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600233,180427,0,-8823.19,624.09,111.614,1.64061,0,0,0.731354,0.681998,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600234,180415,0,-8856.12,649.835,97.5908,-1.8675,0,0,0.803857,-0.594823,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600235,180415,0,-8859.13,649.933,100.919,3.03687,0,0,0.99863,0.052336,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600236,180415,0,-8860.15,647.198,99.5508,-1.32645,0,0,0.615661,-0.788011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600237,180425,0,-8862.61,647.306,97.5833,-2.67035,0,0,0.97237,-0.233445,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600238,180415,0,-8858.51,648.538,100.919,-1.02974,0,0,0.492424,-0.870356,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600239,180415,0,-8857.78,648.229,99.5508,2.05949,0,0,0.857167,0.515038,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600240,180425,0,-8859.5,647.831,100.919,-1.50098,0,0,0.681998,-0.731354,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600241,180425,0,-8859.45,646.969,99.5508,-1.46608,0,0,0.669131,-0.743145,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600242,180425,0,-8860.87,645.674,97.5779,-1.93731,0,0,0.824126,-0.566406,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600243,180425,0,-8858.7,648.151,100.919,-0.733038,0,0,0.358368,-0.93358,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600244,180425,0,-8860.63,648.895,100.919,-3.01942,0,0,0.998135,-0.061048,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600245,180425,0,-8862.03,646.213,97.6001,-2.33874,0,0,0.920505,-0.390731,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600246,180425,0,-8858.14,650.361,99.5508,0.750492,0,0,0.366501,0.930418,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600247,180425,0,-8860.33,649.696,100.919,2.30383,0,0,0.913545,0.406737,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600248,180415,0,-8861.25,649.566,99.5508,-2.74017,0,0,0.979925,-0.199368,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600249,180415,0,-8858.8,650.633,99.5508,2.02458,0,0,0.848048,0.529919,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600250,180425,0,-8861.45,648.848,99.5508,-3.03687,0,0,0.99863,-0.052336,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600251,180425,0,-8855.81,649.067,97.5998,0.034907,0,0,0.017452,0.999848,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600252,180415,0,-8859.92,647.928,100.919,-1.16937,0,0,0.551937,-0.833886,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600253,180415,0,-8856.06,648.258,97.5925,0.279253,0,0,0.139173,0.990268,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600254,180415,0,-8860.54,649.32,100.919,-1.11701,0,0,0.529919,-0.848048,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600255,180425,0,-8858.07,647.557,99.5508,-0.750491,0,0,0.366501,-0.930418,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600256,180415,0,-8862.91,648.022,97.5879,-0.401426,0,0,0.199368,-0.979925,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600257,180415,0,-8857.83,649.682,99.5508,1.27409,0,0,0.594823,0.803857,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600258,180425,0,-8860.92,650.26,99.5508,2.54818,0,0,0.956305,0.292372,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600259,180415,0,-8858.54,649.368,100.919,2.40855,0,0,0.93358,0.358368,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600260,180415,0,-8856.57,646.938,97.5958,2.87979,0,0,0.991445,0.130526,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600261,180425,0,-8859.55,650.047,100.919,1.65806,0,0,0.737277,0.67559,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600262,180425,0,-8858.42,648.961,100.919,0.10472,0,0,0.052336,0.99863,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600263,180415,0,-8861.52,645.97,97.5894,-0.471239,0,0,0.233445,-0.97237,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600264,180415,0,-8861.17,648.135,99.5508,-0.436333,0,0,0.21644,-0.976296,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600265,180425,0,-8856.43,650.497,97.5926,0.453786,0,0,0.224951,0.97437,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600266,180425,0,-8860.84,647.521,99.5508,-2.21657,0,0,0.894934,-0.446198,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600267,180415,0,-8856.7,651.108,97.591,2.77507,0,0,0.983255,0.182236,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600268,180415,0,-8860.28,650.604,99.5508,2.79253,0,0,0.984808,0.173648,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600269,180415,0,-8858.74,647.225,99.5508,2.72271,0,0,0.978148,0.207912,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600270,180425,0,-8856.31,647.577,97.5906,-0.366519,0,0,0.182236,-0.983255,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600271,180425,0,-8859.52,648.896,103.923,-0.331612,0,0,0.165048,-0.986286,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600272,180425,0,-8860.28,648.128,100.919,-2.26893,0,0,0.906308,-0.422618,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600273,180415,0,-8863,649.592,97.5799,0.05236,0,0,0.026177,0.999657,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600274,180425,0,-8858.75,649.735,100.919,0.837758,0,0,0.406737,0.913545,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600275,180415,0,-8860.51,648.489,100.919,-0.20944,0,0,0.104528,-0.994522,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600276,180425,0,-8857.53,648.988,99.5508,-0.05236,0,0,0.026177,-0.999657,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600277,180425,0,-8863.21,648.778,97.5969,-3.08923,0,0,0.999657,-0.026177,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600278,180415,0,-8862.3,646.718,97.5914,2.79253,0,0,0.984808,0.173648,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600279,180415,0,-8859.09,647.941,100.919,-0.436333,0,0,0.21644,-0.976296,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600280,180415,0,-8859.95,649.926,100.919,-1.25664,0,0,0.587785,-0.809017,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600281,180406,0,-8878.82,649.317,96.0217,2.00713,0,0,0.843391,0.5373,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600282,180425,0,-8859.55,650.882,99.5508,1.6057,0,0,0.71934,0.694658,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600283,180415,0,-8857.5,651.876,97.5891,2.23402,0,0,0.898794,0.438371,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600284,180425,0,-8861.08,652.001,97.5912,2.04204,0,0,0.85264,0.522499,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600285,180415,0,-8862.42,650.928,97.5967,1.8675,0,0,0.803857,0.594823,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600286,180415,0,-8861.75,651.735,97.5841,2.58309,0,0,0.961262,0.275637,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600287,180411,0,-8855.08,662.448,108.703,2.07694,0,0,0.861629,0.507538,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600288,180406,0,-8864.63,659.09,96.5215,1.06465,0,0,0.507538,0.861629,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600289,180405,0,-8811.58,654.092,96.1933,0.15708,0,0,0.078459,0.996917,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600290,180425,0,-8859.63,652.589,97.606,1.5708,0,0,0.707107,0.707107,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600291,180410,0,-8842.03,658.268,100.708,-2.58309,0,0,0.961262,-0.275637,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600292,180425,0,-8862.72,650.276,97.5859,2.79253,0,0,0.984808,0.173648,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600293,180425,0,-8862.2,651.415,97.6041,2.35619,0,0,0.92388,0.382683,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600294,180415,0,-8860.42,652.318,97.5884,-2.37365,0,0,0.927184,-0.374607,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600295,180405,0,-8855.88,664.225,97.3114,0.977384,0,0,0.469472,0.882948,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600296,180425,0,-8858.16,652.095,97.5944,1.23918,0,0,0.580703,0.814116,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600297,180415,0,-8858.84,652.35,97.5946,0.453786,0,0,0.224951,0.97437,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600298,180425,0,-8857,651.617,97.6039,0.837758,0,0,0.406737,0.913545,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600299,180471,0,-8860.1,661.863,100.949,0.541052,0,0,0.267238,0.96363,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600300,180406,0,-8795.31,653.508,96.242,0.087266,0,0,0.043619,0.999048,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600301,180429,0,-8873.53,680.035,98.6392,2.46091,0,0,0.942641,0.333807,180429,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600302,180407,0,-8861.63,681.381,97.9031,-0.20944,0,0,0.104528,-0.994522,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600303,180412,0,-8868.47,671.55,97.9031,1.36136,0,0,0.62932,0.777146,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600304,180415,0,-8865.86,680.98,99.0419,-0.349066,0,0,0.173648,-0.984808,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600305,180425,0,-8866.14,680.927,99.0628,-1.81514,0,0,0.788011,-0.615661,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600306,180523,0,-8860.01,674.45,98.6253,-2.14675,0,0,0.878817,-0.477159,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600307,180425,0,-8856.12,671.737,98.8753,-2.49582,0,0,0.948324,-0.317305,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600308,180410,0,-8855.96,673.77,98.7433,-2.54818,0,0,0.956305,-0.292372,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600309,180428,0,-8872.45,676.862,97.9031,1.98968,0,0,0.838671,0.544639,180428,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600310,180410,0,-8859.69,679.492,98.7225,-2.47837,0,0,0.945519,-0.325568,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600311,180410,0,-8857.86,676.606,98.7503,-2.47837,0,0,0.945519,-0.325568,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600312,180405,0,-8919.8,636.631,100.55,0.907571,0,0,0.438371,0.898794,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600313,180405,0,-8920.6,605.74,100.557,-2.37365,0,0,0.927184,-0.374607,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600314,180407,0,-8933.28,629.342,100.55,0.907571,0,0,0.438371,0.898794,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600315,180405,1,6662.09,-4670.13,733.847,-1.22173,0,0,0.573576,-0.819152,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600316,180425,1,6692.74,-4672.77,722.699,1.01229,0,0,0.48481,0.87462,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600317,180472,1,6672.24,-4680.43,726.477,3.12414,0,0,0.999962,0.008727,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600318,180407,1,6729.96,-4724.89,733.533,0.383972,0,0,0.190809,0.981627,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600319,180472,1,6686.35,-4685.88,726.423,-1.48353,0,0,0.67559,-0.737277,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600320,180415,1,6685.23,-4668.43,722.609,1.18682,0,0,0.559193,0.829038,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600321,180405,1,6758.69,-4698.86,733.824,1.0821,0,0,0.515038,0.857167,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600322,180472,1,6695.16,-4686.57,725.587,-1.55334,0,0,0.700909,-0.71325,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600323,180472,1,6678.45,-4685.41,726.529,-1.39626,0,0,0.642788,-0.766044,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600324,180406,1,6730.27,-4677.18,721.111,-2.26893,0,0,0.906308,-0.422618,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600325,180406,1,6713.71,-4724.44,733.696,0.418879,0,0,0.207912,0.978148,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600326,180406,1,6687.53,-4697.85,733.604,-0.349066,0,0,0.173648,-0.984808,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600327,180471,1,6678.68,-4680.46,724.988,2.32129,0,0,0.91706,0.398749,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600328,180472,1,6710.43,-4697.76,727.29,1.20428,0,0,0.566406,0.824126,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600329,180407,1,6724.94,-4680.41,721.428,-2.25148,0,0,0.902585,-0.430511,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600330,180405,1,6759.99,-4674.02,724.01,-1.20428,0,0,0.566406,-0.824126,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600331,180472,1,6686.6,-4680.93,726.239,1.76278,0,0,0.771625,0.636078,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600332,180405,1,6713.73,-4697.01,721.199,-3.01942,0,0,0.998135,-0.061048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600333,180412,1,6693.95,-4671.05,721.573,1.78024,0,0,0.777146,0.62932,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600334,180407,1,6700.3,-4668.04,730.837,1.90241,0,0,0.814116,0.580703,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600335,180472,1,6677.68,-4669.08,726.274,0.122173,0,0,0.061049,0.998135,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600336,180471,1,6694.03,-4681.5,724.976,-3.03687,0,0,0.99863,-0.052336,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600337,180406,1,6775.25,-4698.47,733.372,0.366519,0,0,0.182236,0.983255,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600338,180405,1,6700.1,-4672.85,730.837,1.90241,0,0,0.814116,0.580703,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600339,180425,1,6685.02,-4673.27,722.637,0.10472,0,0,0.052336,0.99863,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600340,180407,1,6760.23,-4668.09,724.09,-1.13446,0,0,0.5373,-0.843391,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600341,180472,1,6672.75,-4668.83,726.472,3.08923,0,0,0.999657,0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600342,180472,1,6699.06,-4681.76,726.468,0.15708,0,0,0.078459,0.996917,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600343,180407,1,6696.84,-4675.14,723.03,-2.74017,0,0,0.979925,-0.199368,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600344,180407,1,6802.75,-4671.66,733.762,1.90241,0,0,0.814116,0.580703,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600345,180427,1,6731.46,-4662.6,732.015,-0.471239,0,0,0.233445,-0.97237,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600346,180471,1,6746.04,-4630.79,729.535,-0.645772,0,0,0.317305,-0.948324,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600347,180427,1,6731.8,-4662.72,731.365,1.6057,0,0,0.71934,0.694658,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600348,180405,1,6723.81,-4665.58,726.105,-3.00197,0,0,0.997564,-0.069756,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600349,180426,1,6731.99,-4662.52,732.326,1.95477,0,0,0.829038,0.559193,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600350,180427,1,6731.5,-4662.5,733.622,0.279253,0,0,0.139173,0.990268,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600351,180426,1,6732.04,-4662.9,732.004,2.63545,0,0,0.968148,0.25038,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600352,180472,1,6687.56,-4659.61,726.272,-1.43117,0,0,0.656059,-0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600353,180427,1,6732.25,-4663.02,732.985,-0.174533,0,0,0.087156,-0.996195,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600354,180405,1,6697.15,-4665.77,722.896,0.349066,0,0,0.173648,0.984808,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600355,180426,1,6731.72,-4662.53,728.936,-2.51327,0,0,0.951057,-0.309017,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600356,180427,1,6732.07,-4662.67,732.924,-2.1293,0,0,0.87462,-0.48481,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600357,180406,1,6716.77,-4617.89,733.585,-2.77507,0,0,0.983255,-0.182235,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600358,180426,1,6730.81,-4663.44,730.422,0.785398,0,0,0.382683,0.92388,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600359,180427,1,6731.93,-4663.16,732.646,2.32129,0,0,0.91706,0.398749,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600360,180471,1,6678.2,-4659.39,724.857,0.645772,0,0,0.317305,0.948324,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600361,180426,1,6731.81,-4662.78,734.597,-0.628319,0,0,0.309017,-0.951056,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600362,180406,1,6752.49,-4655.74,724.3,-0.174533,0,0,0.087156,-0.996195,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600363,180427,1,6731.36,-4662.91,732.086,2.05949,0,0,0.857167,0.515038,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600364,180426,1,6731.65,-4662.8,735.191,0.087266,0,0,0.043619,0.999048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600365,180426,1,6731.71,-4662.54,730.15,1.93731,0,0,0.824126,0.566406,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600366,180405,1,6733.35,-4617.07,733.557,-2.72271,0,0,0.978148,-0.207912,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600367,180426,1,6731.66,-4662.94,731.196,0.733038,0,0,0.358368,0.93358,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600368,180472,1,6687.81,-4654.68,726.512,1.36136,0,0,0.62932,0.777146,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600369,180426,1,6731.79,-4662.99,734.248,2.87979,0,0,0.991445,0.130526,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600370,180407,1,6690.19,-4643.65,733.418,-2.02458,0,0,0.848048,-0.529919,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600371,180472,1,6677.13,-4654.32,725.606,1.58825,0,0,0.71325,0.700909,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600372,180472,1,6673.26,-4659.15,726.477,3.14159,0,0,1,0,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600373,180523,1,6692.21,-4661.61,721.989,-1.309,0,0,0.608761,-0.793353,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600374,180405,1,6775.23,-4644.59,733.327,-2.75762,0,0,0.981627,-0.190809,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600375,180427,1,6731.6,-4662.77,730.67,1.55334,0,0,0.700909,0.71325,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600376,180406,1,6687.16,-4662.49,724.811,1.23918,0,0,0.580703,0.814116,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600377,180405,1,6737.85,-4636.27,721.756,-0.488692,0,0,0.241922,-0.970296,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600378,180427,1,6732.12,-4662.85,735.06,-2.09439,0,0,0.866025,-0.5,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600379,180472,1,6699.99,-4659.21,726.566,0.174533,0,0,0.087156,0.996195,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600380,180472,1,6694.94,-4654.86,726.554,1.64061,0,0,0.731354,0.681998,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600381,180406,1,6760.84,-4644.66,733.66,2.74017,0,0,0.979925,0.199368,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600382,180426,1,6731.44,-4663.31,731.576,-1.85005,0,0,0.798635,-0.601815,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600383,180427,1,6731.74,-4662.76,731.859,-1.3439,0,0,0.622515,-0.782608,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600384,180471,1,6694.69,-4659.88,724.979,-0.296706,0,0,0.147809,-0.989016,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600385,180411,1,6409.32,524.399,14.4122,2.09439,0,0,0.866025,0.5,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600386,180427,1,6408.76,524.385,37.7603,3.14159,0,0,1,0,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600387,180471,1,6414.59,499.226,15.2371,-0.366519,0,0,0.182236,-0.983255,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600388,180426,1,6408.66,524.253,37.7672,0.314159,0,0,0.156434,0.987688,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600389,180471,1,6441.94,533.25,15.5112,2.68781,0,0,0.97437,0.224951,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600390,180407,1,6408.95,530.921,23.884,0.05236,0,0,0.026177,0.999657,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600391,180427,1,6408.8,524.295,37.753,-1.53589,0,0,0.694658,-0.71934,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600392,180471,1,6435.58,512.542,14.5359,1.29154,0,0,0.601815,0.798636,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600393,180427,1,6408.73,524.269,37.76,-2.68781,0,0,0.97437,-0.224951,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600394,180427,1,6408.78,524.261,37.7546,0.069813,0,0,0.034899,0.999391,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600395,180523,1,6415.74,512.385,8.92158,1.65806,0,0,0.737277,0.67559,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600396,180471,1,6442.38,525.224,16.3867,1.18682,0,0,0.559193,0.829038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600397,180471,1,6435.9,504.665,16.3992,1.309,0,0,0.608761,0.793353,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600398,180426,1,6408.88,524.401,37.7487,1.8326,0,0,0.793353,0.608761,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600399,180426,1,6408.84,524.548,37.7575,-0.680679,0,0,0.333807,-0.942641,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600400,180471,1,6437.53,519.024,14.5557,1.11701,0,0,0.529919,0.848048,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600401,180427,1,6408.78,524.351,37.7569,-1.25664,0,0,0.587785,-0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600402,180427,1,6408.8,524.137,37.7478,1.78024,0,0,0.777146,0.62932,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600403,180471,1,6421.89,498.191,15.1892,-0.506145,0,0,0.25038,-0.968148,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600404,180472,1,6420.51,505.382,17.2161,-1.76278,0,0,0.771625,-0.636078,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600405,180426,1,6408.61,524.109,37.7669,1.13446,0,0,0.5373,0.843391,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600406,180427,1,6408.69,524.347,37.7667,2.75762,0,0,0.981627,0.190809,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600407,180405,1,6441.53,525.847,9.49004,1.6057,0,0,0.71934,0.694658,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600408,180406,1,6423.81,502.402,9.98644,0.034907,0,0,0.017452,0.999848,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600409,180426,1,6408.99,524.435,37.7378,2.18166,0,0,0.887011,0.461749,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600410,180412,1,6410.36,515.78,9.9353,2.77507,0,0,0.983255,0.182236,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600411,180427,1,6408.79,524.178,37.7502,-2.68781,0,0,0.97437,-0.224951,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600412,180426,1,6408.79,524.309,37.7546,1.55334,0,0,0.700909,0.71325,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600413,180426,1,6408.51,524.202,37.7814,1.15192,0,0,0.544639,0.838671,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600414,180405,1,6415.77,504.078,9.9911,0.017453,0,0,0.008727,0.999962,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600415,180426,1,6408.71,524.262,37.7612,2.25148,0,0,0.902585,0.430511,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600416,180426,1,6408.77,524.274,37.7557,-2.14675,0,0,0.878817,-0.477159,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600417,180427,1,6408.8,524.317,37.7541,-2.00713,0,0,0.843391,-0.5373,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600418,180427,1,6408.58,524.329,37.7777,-1.95477,0,0,0.829038,-0.559193,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600419,180471,1,6430.88,498.243,15.5072,-0.296706,0,0,0.147809,-0.989016,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600420,180426,1,6408.9,524.048,37.7344,1.76278,0,0,0.771625,0.636078,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600421,180472,1,6436.43,515.628,16.5424,-0.017453,0,0,0.008727,-0.999962,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600422,180407,1,6434.79,504.597,9.49945,1.58825,0,0,0.71325,0.700909,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600423,180411,1,6432.34,516.997,34.2644,1.8326,0,0,0.793353,0.608761,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600424,180471,1,6428.38,541.297,9.90316,1.09956,0,0,0.522499,0.85264,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600425,180471,1,6431.6,549.972,17.1529,1.0472,0,0,0.5,0.866025,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600426,180405,1,6427.14,555.08,13.561,-2.40855,0,0,0.93358,-0.358368,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600427,180410,1,6408.51,543.741,14.4298,-0.191986,0,0,0.095846,-0.995396,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600428,180471,1,6428.96,541.684,17.2095,0.977384,0,0,0.469472,0.882948,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600429,180471,1,6403.19,549.852,17.0938,-1.78024,0,0,0.777146,-0.62932,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600430,180407,1,6412.4,559.632,13.5808,2.70526,0,0,0.976296,0.21644,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600431,180471,1,6431.11,550.076,9.81848,1.25664,0,0,0.587785,0.809017,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600432,180405,1,6412.79,537.461,14.7039,0.10472,0,0,0.052336,0.99863,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600433,180406,1,6407.35,539.211,14.7088,0.122173,0,0,0.061049,0.998135,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600434,180472,1,6389.4,515.325,17.244,-1.79769,0,0,0.782608,-0.622515,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600435,180471,1,6384.19,510.224,14.9887,-0.314159,0,0,0.156434,-0.987688,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600436,180407,1,6392.46,511.439,9.99399,0.069813,0,0,0.034899,0.999391,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600437,180471,1,6390.67,506.918,15.0956,-0.349066,0,0,0.173648,-0.984808,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600438,180471,1,6376.61,515.219,15.4312,-0.418879,0,0,0.207912,-0.978148,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600439,180406,1,6384.93,514.608,9.97545,0.087266,0,0,0.043619,0.999048,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600440,180407,1,6377.31,522.765,9.51592,-1.46608,0,0,0.669131,-0.743145,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600441,180471,1,6381.29,529.874,14.6052,-1.91986,0,0,0.819152,-0.573576,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600442,180471,1,6376.39,523.406,16.2935,-2.07694,0,0,0.861629,-0.507538,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600443,180411,1,6386.73,531.444,33.9369,0.10472,0,0,0.052336,0.99863,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600444,180472,1,6381.98,532.99,16.5859,2.98451,0,0,0.996917,0.078459,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600445,180471,1,6382.83,544.002,16.2825,-1.55334,0,0,0.700909,-0.71325,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600446,180405,1,6383.95,544.012,9.50275,-1.48353,0,0,0.67559,-0.737277,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600447,180471,1,6387.72,550.481,15.5398,2.75762,0,0,0.981627,0.190809,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600448,180471,1,6383.01,536.115,14.5281,-1.76278,0,0,0.771625,-0.636078,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600449,180471,1,6406.47,557.894,9.63274,-1.76278,0,0,0.771625,-0.636078,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600450,180471,1,6403.53,549.125,9.75999,-1.91986,0,0,0.819152,-0.573576,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600451,180471,1,6405.81,558.115,17.1509,-2.04204,0,0,0.85264,-0.522498,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600452,180407,1,9946.24,2531.13,1318.29,0,0,0,0,1,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600453,180411,1,9935.6,2509.45,1327.92,0.610865,0,0,0.300706,0.953717,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600454,180406,1,9960.22,2513.61,1318.8,0.453786,0,0,0.224951,0.97437,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600455,180406,1,9927.16,2508.96,1318.31,0.226893,0,0,0.113203,0.993572,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600456,180411,1,9959.14,2515.49,1349.82,1.41372,0,0,0.649448,0.760406,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600457,180472,1,9937.76,2510.55,1325.3,-1.95477,0,0,0.829038,-0.559193,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600458,180405,1,9923.93,2512.17,1318.33,-0.785398,0,0,0.382683,-0.92388,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600459,180407,1,9950.4,2499.17,1317.88,0.122173,0,0,0.061049,0.998135,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600460,180411,1,9940.37,2509.09,1327.87,1.74533,0,0,0.766044,0.642788,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600461,180405,1,9945.01,2500.43,1318.04,0.279253,0,0,0.139173,0.990268,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600462,180407,1,10112.7,2211.48,1344.3,-2.26893,0,0,0.906308,-0.422618,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600463,180406,1,10126.6,2222.05,1329.61,-2.11185,0,0,0.870356,-0.492423,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600464,180412,1,10125,2224.56,1328.38,-3.12414,0,0,0.999962,-0.008727,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600465,180472,1,10129.4,2227,1334.85,2.40855,0,0,0.93358,0.358368,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600466,180471,1,10105.7,2211.15,1333.77,-1.81514,0,0,0.788011,-0.615661,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600467,180406,1,10125.6,2220.15,1344.3,-2.19912,0,0,0.891007,-0.45399,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600468,180471,1,10153.9,2244.09,1333.74,2.68781,0,0,0.97437,0.224951,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600469,180523,1,10139.1,2223.77,1330.25,2.26893,0,0,0.906308,0.422618,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600470,180405,1,10135.5,2228.11,1329.61,-2.26893,0,0,0.906308,-0.422618,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600471,180405,1,10139.1,2229.3,1344.3,-2.07694,0,0,0.861629,-0.507538,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600472,180406,1,10152.1,2238.2,1344.3,-2.14675,0,0,0.878817,-0.477159,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600473,180410,1,9894.05,1001.46,1315.52,-0.872665,0,0,0.422618,-0.906308,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600474,180471,1,9904.15,991.191,1326.15,-0.837758,0,0,0.406737,-0.913545,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600475,180471,1,9902.02,994.245,1318.83,-0.698132,0,0,0.34202,-0.939693,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600476,180471,1,9907.52,992.868,1320.74,-1.50098,0,0,0.681998,-0.731354,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600477,180471,1,9900.94,1000.01,1317.07,-0.610865,0,0,0.300706,-0.953717,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600478,180471,1,9900.81,995.552,1326.17,-0.959931,0,0,0.461749,-0.887011,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600479,180471,1,9908.97,1001.43,1323.51,-0.20944,0,0,0.104528,-0.994522,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600480,180471,1,9902.63,1002.82,1325.58,1.06465,0,0,0.507538,0.861629,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600481,180412,1,9800.08,982.901,1313.88,0.610865,0,0,0.300706,0.953717,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600482,180471,1,9831.24,963.776,1337.88,1.72788,0,0,0.760406,0.649448,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600483,180406,1,9840.55,961.529,1308.02,2.32129,0,0,0.91706,0.398749,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600484,180415,1,9796.24,984.413,1315.63,-0.820305,0,0,0.398749,-0.91706,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600485,180407,1,9837.62,970.739,1308.05,2.25148,0,0,0.902585,0.430511,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600486,180471,1,9842.81,955.974,1316.52,1.91986,0,0,0.819152,0.573576,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600487,180523,1,9815.24,967.38,1309.05,-1.69297,0,0,0.748956,-0.66262,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600488,180472,1,9837.19,965.625,1316.69,0.506145,0,0,0.25038,0.968148,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600489,180411,1,9848.73,969.073,1324.3,2.94961,0,0,0.995396,0.095846,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600490,180410,1,9798.09,972.733,1314.57,0.366519,0,0,0.182236,0.983255,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600491,180405,1,9818.93,948.167,1310.06,3.14159,0,0,1,0,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600492,180405,1,9805.9,962.437,1324.01,0.698132,0,0,0.34202,0.939693,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600493,180471,1,9836.44,976.599,1316.44,1.72788,0,0,0.760406,0.649448,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600494,180411,1,9879.92,961.012,1318.21,0.733038,0,0,0.358368,0.93358,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600495,180415,1,9880.38,967.783,1314.74,1.62316,0,0,0.725374,0.688355,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600496,180406,1,9890.33,971.642,1313.85,-0.680679,0,0,0.333807,-0.942641,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600497,180415,1,9885.3,964.763,1314.74,2.49582,0,0,0.948324,0.317305,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600498,180407,1,9884.54,975.47,1313.85,0.20944,0,0,0.104528,0.994522,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600499,180407,1,9812.1,932.718,1308.52,-0.226893,0,0,0.113203,-0.993572,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600500,180406,1,9781.97,943.558,1308.03,-0.942478,0,0,0.453991,-0.891006,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600501,180405,1,9779.24,953.004,1308.07,-1.0821,0,0,0.515038,-0.857167,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600502,180472,1,9782.48,949.056,1316.65,-2.86234,0,0,0.990268,-0.139173,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600503,180411,1,9772.82,945.868,1322.54,-0.017453,0,0,0.008727,-0.999962,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600504,180405,1,9772.65,893.538,1297.33,2.87979,0,0,0.991445,0.130526,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600505,180472,1,9775.4,892.347,1306.31,1.43117,0,0,0.656059,0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600506,180471,1,9778,889.441,1301.15,3.07178,0,0,0.999391,0.034899,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600507,180407,1,9757.33,900.838,1295.52,2.84489,0,0,0.989016,0.147809,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600508,180471,1,9772.01,890.326,1301.04,3.03687,0,0,0.99863,0.052336,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600509,180471,1,2783.61,-403.243,118.368,1.20428,0,0,0.566406,0.824126,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600510,180407,1,2783.11,-402.998,121.002,1.53589,0,0,0.694658,0.71934,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600511,180471,1,2777.19,-398.017,119.159,2.98451,0,0,0.996917,0.078459,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600512,180471,1,2757.1,-390.62,119.317,2.61799,0,0,0.965926,0.258819,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600513,180472,1,2766.13,-396.896,119.367,1.09956,0,0,0.522499,0.85264,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600514,180411,1,2770.18,-385.998,127.01,-1.55334,0,0,0.700909,-0.71325,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600515,180411,1,2807.22,-270.655,116.549,-2.42601,0,0,0.936672,-0.350207,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600516,180406,1,2831.81,-248.503,106.74,2.75762,0,0,0.981627,0.190809,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600517,180405,1,2826.43,-243.912,106.533,2.79253,0,0,0.984808,0.173648,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600518,180471,1,2782.2,-418.582,120.022,2.87979,0,0,0.991445,0.130526,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600519,180407,1,2750.04,-418.635,112.747,1.58825,0,0,0.71325,0.700909,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600520,180405,1,2782.03,-419.09,122.607,3.14159,0,0,1,0,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600521,180471,1,2739.7,-404.264,118.001,-1.8326,0,0,0.793353,-0.608761,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600522,180406,1,2790.24,-422.079,122.607,3.14159,0,0,1,0,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600523,180471,1,2790.41,-421.576,119.975,2.82743,0,0,0.987688,0.156434,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600524,180471,1,2764.6,-401.368,142.18,2.63545,0,0,0.968148,0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600525,180406,1,2739.96,-404.305,120.64,-1.53589,0,0,0.694658,-0.71934,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600526,180472,1,2748.22,-403.135,120.055,2.79253,0,0,0.984808,0.173648,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600527,180407,1,2749.22,-390.714,121.002,-1.53589,0,0,0.694658,-0.71934,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600528,180471,1,2748.73,-390.556,118.376,-1.97222,0,0,0.833886,-0.551937,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600529,180471,1,2743.27,-397.821,117.975,-1.88496,0,0,0.809017,-0.587785,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600530,180405,1,2743.62,-397.889,120.638,-1.50098,0,0,0.681998,-0.731354,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600531,180472,1,2737.16,-433.642,120.048,2.80998,0,0,0.986286,0.165048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600532,180406,1,2731.4,-427.92,120.64,-1.62316,0,0,0.725374,-0.688354,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600533,180406,1,2781.3,-446.598,122.608,-0.017453,0,0,0.008727,-0.999962,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600534,180472,1,2775.8,-436.295,121.444,1.32645,0,0,0.615662,0.788011,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600535,180471,1,2731.11,-427.844,118.084,-1.98968,0,0,0.838671,-0.544639,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600536,180523,1,2760.96,-430.809,111.749,-2.32129,0,0,0.91706,-0.398749,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600537,180471,1,2729.73,-435.028,117.999,-1.91986,0,0,0.819152,-0.573576,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600538,180405,1,2780.87,-428.415,116.581,-0.925024,0,0,0.446198,-0.894934,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600539,180412,1,2779.4,-434.263,116.582,-2.70526,0,0,0.976296,-0.21644,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600540,180411,1,2798.33,-439.092,125.572,-0.366519,0,0,0.182236,-0.983255,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600541,180471,1,2772.93,-444.076,120.007,-0.593412,0,0,0.292372,-0.956305,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600542,180410,1,2775.97,-423.697,117.234,-1.93731,0,0,0.824126,-0.566406,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600543,180405,1,2773.1,-443.755,122.61,0.017453,0,0,0.008727,0.999962,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600544,180471,1,2781.09,-447.01,119.997,-0.523599,0,0,0.258819,-0.965926,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600545,180405,1,2730.01,-435.163,120.639,-1.51844,0,0,0.688354,-0.725374,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600546,180472,1,2779.35,-426.358,121.454,-1.85005,0,0,0.798635,-0.601815,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600547,180471,1,2729.5,-444.035,118.327,-1.93731,0,0,0.824126,-0.566406,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600548,180472,1,2746.87,-450.457,119.343,-1.8326,0,0,0.793353,-0.608761,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600549,180407,1,2729.93,-444.183,120.991,-1.53589,0,0,0.694658,-0.71934,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600550,180471,1,2755.82,-456.727,119.266,-0.593412,0,0,0.292372,-0.956305,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600551,180471,1,2735.6,-449.328,119.226,-0.20944,0,0,0.104528,-0.994522,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600552,180411,1,2742.97,-460.925,126.063,1.20428,0,0,0.566406,0.824126,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600553,180471,1,2748.26,-446.226,142,-0.366519,0,0,0.182236,-0.983255,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600554,180411,1,2640.32,-445.144,118.661,0.436332,0,0,0.21644,0.976296,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600555,180405,1,2606.15,-457.218,106.549,-0.767945,0,0,0.374607,-0.927184,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600556,180407,1,2608.52,-462.551,106.561,-0.872665,0,0,0.422618,-0.906308,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600557,180405,1,227.192,1234.62,203.296,0.628319,0,0,0.309017,0.951057,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600558,180427,1,245.888,1252.66,221.195,-2.11185,0,0,0.870356,-0.492423,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600559,180426,1,245.938,1252.73,229.242,3.03687,0,0,0.99863,0.052336,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600560,180426,1,245.98,1252.75,221.202,-2.14675,0,0,0.878817,-0.477159,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600561,180471,1,260.314,1236.01,198.766,-1.48353,0,0,0.67559,-0.737277,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600562,180427,1,245.847,1252.71,225.236,-0.663225,0,0,0.325568,-0.945519,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600563,180427,1,245.91,1252.75,230.704,-1.36136,0,0,0.629321,-0.777146,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600564,180426,1,245.887,1252.73,224.279,-2.70526,0,0,0.976296,-0.21644,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600565,180472,1,252.698,1225,200.066,-1.27409,0,0,0.594823,-0.803857,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600566,180427,1,245.937,1252.76,221.204,-0.628319,0,0,0.309017,-0.951056,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600567,180471,1,233.925,1243.5,200.501,-2.94961,0,0,0.995396,-0.095846,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600568,180426,1,245.884,1252.71,221.2,-2.80998,0,0,0.986286,-0.165048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600569,180411,1,255.368,1213.65,207.65,1.48353,0,0,0.67559,0.737277,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600570,180406,1,212.836,1257.55,195.682,-2.56563,0,0,0.95882,-0.284015,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600571,180523,1,237.868,1255.6,192.428,-1.72788,0,0,0.760406,-0.649448,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600572,180427,1,245.911,1252.71,230.956,-0.750491,0,0,0.366501,-0.930418,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600573,180426,1,245.899,1252.79,221.208,0,0,0,0,1,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600574,180407,1,227.552,1235.49,195.68,0.575959,0,0,0.284015,0.95882,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600575,180405,1,221.95,1276.14,201.68,-0.837758,0,0,0.406737,-0.913545,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600576,180411,1,251.519,1229.71,217.117,0.244346,0,0,0.121869,0.992546,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600577,180406,1,234.954,1220.67,201.693,-0.994838,0,0,0.477159,-0.878817,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600578,180472,1,239.394,1280.44,200.081,1.95477,0,0,0.829038,0.559193,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600579,180427,1,245.99,1252.68,224.909,1.93731,0,0,0.824126,0.566406,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600580,180406,1,221.114,1260.2,203.297,-2.49582,0,0,0.948324,-0.317305,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600581,180410,1,229.771,1241.94,197.943,1.79769,0,0,0.782608,0.622515,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600582,180427,1,245.914,1252.7,221.198,0.383972,0,0,0.190809,0.981627,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600583,180471,1,230.898,1256.31,200.013,0.15708,0,0,0.078459,0.996917,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600584,180427,1,245.927,1252.69,221.196,-0.244346,0,0,0.121869,-0.992546,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600585,180471,1,253.91,1267.9,198.785,-1.29154,0,0,0.601815,-0.798635,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600586,180411,1,202.236,1242.24,206.332,0.087266,0,0,0.043619,0.999048,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600587,180406,1,218.664,1233.16,195.683,0.575959,0,0,0.284015,0.95882,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600588,180427,1,245.84,1252.81,229.143,-1.25664,0,0,0.587785,-0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600589,180405,1,221.743,1259.8,195.683,-2.53073,0,0,0.953717,-0.300706,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600590,180412,1,254.62,1251.26,193.434,-1.74533,0,0,0.766044,-0.642788,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600591,180471,1,259.958,1242.72,198.737,-1.39626,0,0,0.642788,-0.766044,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600592,180426,1,246.047,1252.65,221.197,-0.523599,0,0,0.258819,-0.965926,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600593,180426,1,246.009,1252.82,228.014,-0.575959,0,0,0.284015,-0.95882,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600594,180472,1,222.934,1252.56,202.113,-1.3439,0,0,0.622515,-0.782608,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600595,180426,1,246.01,1252.69,225.765,-2.98451,0,0,0.996917,-0.078459,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600596,180411,1,240.503,1275.93,217.257,0.087266,0,0,0.043619,0.999048,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600597,180426,1,245.955,1252.91,221.219,0.575959,0,0,0.284015,0.95882,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600598,180407,1,212.621,1258.28,203.299,-2.54818,0,0,0.956305,-0.292372,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600599,180427,1,245.885,1252.77,221.207,1.29154,0,0,0.601815,0.798636,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600600,180407,1,218.801,1232.54,203.297,0.628319,0,0,0.309017,0.951057,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600601,180471,1,251.313,1274.02,198.712,-1.3439,0,0,0.622515,-0.782608,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600602,180426,1,246.049,1252.59,230.384,-0.820305,0,0,0.398749,-0.91706,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600603,180472,1,225.439,1242.2,202.126,1.79769,0,0,0.782608,0.622515,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600604,180406,1,270.587,1245.66,201.329,2.1293,0,0,0.87462,0.48481,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600605,180407,1,270.638,1229.25,201.695,2.09439,0,0,0.866025,0.5,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600606,180405,1,271.169,1238.33,201.329,2.05949,0,0,0.857167,0.515038,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600607,180411,1,236.597,1291.74,207.3,-0.680679,0,0,0.333807,-0.942641,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600608,180407,1,264.63,1270.06,201.328,2.14675,0,0,0.878817,0.477159,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600609,180405,1,261.901,1276.85,201.329,2.14675,0,0,0.878817,0.477159,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600610,180406,1,256.933,1284.37,201.68,2.16421,0,0,0.882948,0.469472,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600611,180471,1,-4382.14,3320.5,21.234,2.96706,0,0,0.996195,0.087156,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600612,180472,1,-4390.11,3318,21.9916,-3.05433,0,0,0.999048,-0.043619,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600613,180471,1,-4392.77,3309.38,19.9972,-1.67552,0,0,0.743145,-0.669131,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600614,180411,1,-4370.96,3328.83,28.7201,-1.48353,0,0,0.67559,-0.737277,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600615,180407,1,-4382.49,3319.27,14.4422,-2.79253,0,0,0.984808,-0.173648,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600616,180405,1,-4387.96,3309.8,14.9332,-1.22173,0,0,0.573576,-0.819152,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600617,180471,1,-4349.59,3293.71,22.0801,0.05236,0,0,0.026177,0.999657,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600618,180405,1,-4337.97,3280.32,18.6924,1.98968,0,0,0.838671,0.544639,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600619,180471,1,-4341.35,3274.67,22.2062,-0.087267,0,0,0.04362,-0.999048,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600620,180406,1,-4361.85,3258.67,14.4313,0.366519,0,0,0.182236,0.983255,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600621,180471,1,-4360.55,3319.92,21.281,-3.08923,0,0,0.999657,-0.026177,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600622,180471,1,-4349.85,3283.19,22.1567,3.08923,0,0,0.999657,0.026177,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600623,180406,1,-4360.24,3318.73,14.4334,-2.77507,0,0,0.983255,-0.182235,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600624,180410,1,-4353.52,3295.18,19.317,-1.64061,0,0,0.731354,-0.681998,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600625,180411,1,-4327.14,3287.82,27.903,3.10669,0,0,0.999848,0.017452,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600626,180407,1,-4389.1,3301.69,14.9135,-1.20428,0,0,0.566406,-0.824126,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600627,180472,1,-4353.02,3317,21.784,-0.017453,0,0,0.008727,-0.999962,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600628,180472,1,-4340.62,3301.73,23.5147,1.50098,0,0,0.681998,0.731354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600629,180407,1,-4384.11,3259.27,14.4343,0.436332,0,0,0.21644,0.976296,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600630,180411,1,-4373.13,3249.73,27.8623,1.39626,0,0,0.642788,0.766044,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600631,180472,1,-4350.06,3274.92,23.5513,-1.81514,0,0,0.788011,-0.615661,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600632,180471,1,-4372.85,3260.74,20.0147,0.034907,0,0,0.017452,0.999848,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600633,180406,1,-4389.75,3277.26,14.9121,-1.25664,0,0,0.587785,-0.809017,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600634,180472,1,-4362.25,3257.48,22.7778,-1.69297,0,0,0.748956,-0.66262,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600635,180471,1,-4391.23,3261.15,20.451,-1.55334,0,0,0.700909,-0.71325,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600636,180523,1,-4381.68,3279.98,13.8363,2.74017,0,0,0.979925,0.199368,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600637,180472,1,-4383.75,3258.02,22.7724,-1.32645,0,0,0.615661,-0.788011,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600638,180471,1,-4394.86,3277.05,20.1297,-1.64061,0,0,0.731354,-0.681998,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600639,180471,1,-4349.34,3301.98,22.0187,3.03687,0,0,0.99863,0.052336,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600640,180471,1,-4354.57,3260.12,20.382,1.46608,0,0,0.669131,0.743145,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600641,180472,1,-4394.25,3302.18,21.6209,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600642,180405,1,-4389.1,3269.09,14.9168,-1.18682,0,0,0.559193,-0.829037,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600643,180412,1,-4379.91,3292,14.836,0.855211,0,0,0.414693,0.909961,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600644,180406,1,-4337.6,3295.78,18.6969,1.8675,0,0,0.803857,0.594823,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600645,180472,1,-4371.37,3317.45,21.4659,1.65806,0,0,0.737277,0.67559,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600646,180472,1,-4393.83,3269.74,21.5106,-3.00197,0,0,0.997564,-0.069756,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600647,180415,1,-3627.56,-4465.17,15.8103,2.54818,0,0,0.956305,0.292372,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600648,180471,1,-3634.5,-4478.54,23.295,-0.977384,0,0,0.469472,-0.882948,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600649,180472,1,-3634.97,-4448.79,23.872,-3.01942,0,0,0.998135,-0.061048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600650,180415,1,-3620.72,-4448.1,22.0059,-1.43117,0,0,0.656059,-0.75471,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600651,180415,1,-3626.81,-4471.51,18.7233,1.13446,0,0,0.5373,0.843391,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600652,180411,1,-3627.2,-4441.57,22.952,-1.69297,0,0,0.748956,-0.66262,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600653,180472,1,-3634.58,-4472.98,23.8783,-2.84489,0,0,0.989016,-0.147809,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600654,180405,1,-3611.44,-4452.6,14.2488,-1.15192,0,0,0.544639,-0.838671,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600655,180406,1,-3627.02,-4444.74,15.3521,-2.72271,0,0,0.978148,-0.207912,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600656,180405,1,-3612.56,-4437.96,13.8345,-1.72788,0,0,0.760406,-0.649448,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600657,180523,1,-3612.08,-4469.29,14.8008,-2.72271,0,0,0.978148,-0.207912,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600658,180410,1,-3632.21,-4451,14.872,0.034907,0,0,0.017452,0.999848,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600659,180407,1,-3642.07,-4431.75,14.4714,-1.8326,0,0,0.793353,-0.608761,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600660,180405,1,-3631.73,-4453.35,21.1031,1.91986,0,0,0.819152,0.573576,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600661,180472,1,-3610.87,-4442.94,23.865,1.67552,0,0,0.743145,0.669131,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600662,180415,1,-3619.28,-4464.47,15.0672,-2.37365,0,0,0.927184,-0.374607,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600663,180472,1,-3619.92,-4443.08,23.8725,1.62316,0,0,0.725374,0.688355,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600664,180410,1,-3623.67,-4458.66,21.9226,-1.46608,0,0,0.669131,-0.743145,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600665,180412,1,-3617.99,-4471.41,14.2453,-2.68781,0,0,0.97437,-0.224951,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600666,180415,1,-3623.03,-4464.49,15.0282,-2.33874,0,0,0.920505,-0.390731,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600667,180471,1,-3636.02,-4451.34,29.7045,-1.58825,0,0,0.71325,-0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600668,180471,1,-3611.61,-4439.26,17.2728,-3.08923,0,0,0.999657,-0.026177,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600669,180415,1,-3616.42,-4458.53,14.2957,-0.872665,0,0,0.422618,-0.906308,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600670,180406,1,-3630.63,-4473.58,17.4676,2.77507,0,0,0.983255,0.182236,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600671,180425,1,-3630.84,-4447.32,22.0337,-0.680679,0,0,0.333807,-0.942641,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600672,180425,1,-3610.63,-4457.09,22.1934,2.74017,0,0,0.979925,0.199368,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600673,180471,1,-3635.75,-4471.28,29.6379,-1.44862,0,0,0.66262,-0.748956,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600674,180471,1,-3635.14,-4443.24,23.3006,-2.30383,0,0,0.913545,-0.406737,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600675,180471,1,-3619.2,-4439.44,17.2589,2.70526,0,0,0.976296,0.21644,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600676,180472,1,-3610.98,-4460.68,18.4407,-3.05433,0,0,0.999048,-0.043619,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600677,180415,1,-3620.88,-4456.05,21.992,3.00197,0,0,0.997564,0.069757,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600678,180471,1,-3635.92,-4461.32,29.673,-1.44862,0,0,0.66262,-0.748956,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600679,180471,1,-3606.03,-4443.97,23.2176,2.74017,0,0,0.979925,0.199368,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600680,180425,1,-3624.52,-4464.29,14.5179,1.25664,0,0,0.587785,0.809017,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600681,180407,1,-3625.09,-4453.6,14.2488,2.94961,0,0,0.995396,0.095846,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600682,180472,1,-3615.41,-4439.53,20.7609,1.6057,0,0,0.71934,0.694658,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600683,180425,1,-3616.22,-4460.8,14.3304,2.74017,0,0,0.979925,0.199368,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600684,180472,1,-3634.83,-4461.12,23.8873,-2.96706,0,0,0.996195,-0.087156,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600685,180472,1,-3605.42,-4487.4,23.8798,0.122173,0,0,0.061049,0.998135,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600686,180411,1,-3626.6,-4479.9,23.1281,1.15192,0,0,0.544639,0.838671,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600687,180472,1,-3622.45,-4480.15,23.8967,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600688,180472,1,-3606.17,-4480.03,23.8483,0.10472,0,0,0.052336,0.99863,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600689,180471,1,-3605.66,-4476.22,23.2841,1.58825,0,0,0.71325,0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600690,180471,1,-3622.18,-4495.97,23.2355,-0.942478,0,0,0.453991,-0.891006,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600691,180471,1,-3613.32,-4472.37,27.6439,2.77507,0,0,0.983255,0.182236,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600692,180472,1,-3622.32,-4489.05,23.8983,-2.93215,0,0,0.994522,-0.104529,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600693,180410,1,-3608.31,-4483.75,21.5059,-2.98451,0,0,0.996917,-0.078459,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600694,180411,1,-3612.85,-4497.22,23.2277,0.802851,0,0,0.390731,0.920505,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600695,180471,1,-3605.17,-4495.49,23.2524,0.593412,0,0,0.292372,0.956305,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600696,180405,1,-7149.3,-3685.78,24.8428,-1.67552,0,0,0.743145,-0.669131,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600697,180406,1,-7109.67,-3688.69,21.2432,2.23402,0,0,0.898794,0.438371,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600698,180407,1,-7143.05,-3674.26,25.7859,-1.8326,0,0,0.793353,-0.608761,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600699,180405,1,-7102.42,-3719.74,21.3077,2.26893,0,0,0.906308,0.422618,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600700,180406,1,-7168.8,-3710.33,20.6333,-1.95477,0,0,0.829038,-0.559193,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600701,180451,1,-6840.3,734.942,42.1887,1.27409,0,0,0.594823,0.803857,180451,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600702,180405,1,-6845.85,737.019,45.3388,2.32129,0,0,0.91706,0.398749,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600703,180411,1,-6834.8,746.42,64.1033,-2.74017,0,0,0.979925,-0.199368,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600704,180407,1,-6848.34,735.943,56.6547,2.44346,0,0,0.939693,0.34202,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600705,180407,1,-6851.29,741.85,56.659,2.35619,0,0,0.92388,0.382683,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600706,180448,1,-6847.41,748.786,42.5384,0.610865,0,0,0.300706,0.953717,180448,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600707,180427,1,-6868.28,729.47,70.1456,-0.10472,0,0,0.052336,-0.99863,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600708,180427,1,-6868.09,729.235,70.1588,2.80998,0,0,0.986286,0.165048,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600709,180427,1,-6868.41,729.375,70.1468,3.12414,0,0,0.999962,0.008727,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600710,180426,1,-6868.43,729.448,70.1435,-1.88496,0,0,0.809017,-0.587785,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600711,180426,1,-6868.31,729.377,70.1487,-2.96706,0,0,0.996195,-0.087156,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600712,180426,1,-6868.38,729.404,70.1464,-1.309,0,0,0.608761,-0.793353,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600713,180471,1,-6851.33,722.142,54.518,1.93731,0,0,0.824126,0.566406,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600714,180472,1,-6861.49,733.155,52.3494,0.453786,0,0,0.224951,0.97437,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600715,180427,1,-6868.67,729.545,70.1361,-0.05236,0,0,0.026177,-0.999657,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600716,180426,1,-6868.54,729.622,70.1366,-2.00713,0,0,0.843391,-0.5373,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600717,180426,1,-6868.36,729.388,70.1473,1.06465,0,0,0.507538,0.861629,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600718,180427,1,-6868.44,729.51,70.1408,-2.51327,0,0,0.951057,-0.309017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600719,180406,1,-6848.9,742.919,45.3775,2.46091,0,0,0.942641,0.333807,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600720,180427,1,-6868.16,729.334,70.1535,-1.02974,0,0,0.492424,-0.870356,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600721,180472,1,-6852.83,717.257,52.9591,-1.02974,0,0,0.492424,-0.870356,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600722,180426,1,-6868.43,729.311,70.149,-2.75762,0,0,0.981627,-0.190809,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600723,180471,1,-6864.03,747.955,54.6475,2.00713,0,0,0.843391,0.5373,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600724,180427,1,-6868.55,729.209,70.1507,-2.68781,0,0,0.97437,-0.224951,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600725,180426,1,-6868.38,729.488,70.143,-0.034907,0,0,0.017452,-0.999848,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600726,180427,1,-6868.34,729.475,70.1443,2.49582,0,0,0.948324,0.317305,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600727,180426,1,-6868.27,729.347,70.1507,-3.03687,0,0,0.99863,-0.052336,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600728,180411,1,-6856.36,706.314,63.8647,-2.56563,0,0,0.95882,-0.284015,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600729,180426,1,-6868.39,729.252,70.1522,2.32129,0,0,0.91706,0.398749,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600730,180410,1,-6860.07,719.547,47.3635,2.07694,0,0,0.861629,0.507538,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600731,180427,1,-6868.18,729.269,70.1557,1.62316,0,0,0.725374,0.688355,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600732,180427,1,-6868.31,729.624,70.1388,2.00713,0,0,0.843391,0.5373,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600733,180426,1,-6868.22,729.337,70.1522,0.471239,0,0,0.233445,0.97237,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600734,180472,1,-6886.48,732.583,54.4935,2.05949,0,0,0.857167,0.515038,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600735,180471,1,-6872.17,711.655,54.4945,-1.15192,0,0,0.544639,-0.838671,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600736,180412,1,-6868.5,732.159,45.6621,1.44862,0,0,0.66262,0.748956,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600737,180472,1,-6867.31,709.95,52.9809,-1.02974,0,0,0.492424,-0.870356,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600738,180410,1,-6871.84,741.84,47.2871,-1.0821,0,0,0.515038,-0.857167,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600739,180472,1,-6883.95,743.286,53.2916,2.1293,0,0,0.87462,0.48481,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600740,180411,1,-6880,753.092,64.5604,-2.79253,0,0,0.984808,-0.173648,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600741,180523,1,-6863.62,725.828,45.9329,-2.28638,0,0,0.909961,-0.414693,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600742,180472,1,-6876.86,713.354,54.5631,-1.02974,0,0,0.492424,-0.870356,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600743,180472,1,-6869.42,750.474,53.3019,2.11185,0,0,0.870356,0.492424,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600744,180471,1,-6885.02,737.509,54.511,-1.16937,0,0,0.551937,-0.833886,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600745,180405,0,288.705,-2113.15,124.89,-0.994838,0,0,0.477159,-0.878817,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600746,180405,0,294.173,-2137.15,124.875,-1.02974,0,0,0.492424,-0.870356,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600747,180411,0,305.977,-2121.64,129.292,0.366519,0,0,0.182236,0.983255,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600748,180407,0,314.214,-2119.87,155.812,-0.977384,0,0,0.469472,-0.882948,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600749,180472,0,393.18,-2128.56,135.597,0.349066,0,0,0.173648,0.984808,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600750,180471,0,396.917,-2119.25,134.174,0.785398,0,0,0.382683,0.92388,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600751,180425,0,386.444,-2078.66,132.441,1.81514,0,0,0.788011,0.615662,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600752,180472,0,398.528,-2097.02,139.411,-2.87979,0,0,0.991445,-0.130526,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600753,180471,0,397.906,-2094.1,137.988,-1.37881,0,0,0.636078,-0.771625,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600754,180472,0,389.484,-2086.82,135.593,0.541052,0,0,0.267238,0.96363,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600755,180472,0,386.052,-2091.51,135.415,-1.29154,0,0,0.601815,-0.798635,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600756,180472,0,398.167,-2129.51,135.609,1.85005,0,0,0.798636,0.601815,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600757,180411,0,399.422,-2100.04,135.029,0.261799,0,0,0.130526,0.991445,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600758,180472,0,384.632,-2109.8,139.446,-2.82743,0,0,0.987688,-0.156434,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600759,180472,0,390.53,-2126.46,135.619,1.90241,0,0,0.814116,0.580703,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600760,180425,0,397.191,-2125.18,132.443,-1.36136,0,0,0.629321,-0.777146,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600761,180407,0,382.116,-2076.26,131.562,1.39626,0,0,0.642788,0.766044,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600762,180523,0,398.111,-2100.5,131.84,2.58309,0,0,0.961262,0.275637,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600763,180405,0,392.129,-2101.99,131.562,2.18166,0,0,0.887011,0.461749,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600764,180425,0,395.389,-2084.17,122.995,-1.37881,0,0,0.636078,-0.771625,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600765,180472,0,382.179,-2098.06,139.411,-2.79253,0,0,0.984808,-0.173648,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600766,180406,0,394.451,-2129.34,131.563,2.98451,0,0,0.996917,0.078459,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600767,180471,0,388.87,-2084.19,134.186,2.46091,0,0,0.942641,0.333807,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600768,180425,0,392.13,-2103.66,132.263,0.069813,0,0,0.034899,0.999391,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600769,180425,0,398.663,-2098.36,132.465,-2.19912,0,0,0.891007,-0.45399,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600770,180471,0,394.082,-2082.22,134.244,-2.14675,0,0,0.878817,-0.477159,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600771,180472,0,396.389,-2116.89,135.623,0.261799,0,0,0.130526,0.991445,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600772,180472,0,391.903,-2120.49,135.639,-1.32645,0,0,0.615661,-0.788011,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600773,180472,0,391.22,-2113.92,135.401,1.79769,0,0,0.782608,0.622515,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600774,180415,0,392.212,-2104.05,132.208,1.69297,0,0,0.748956,0.66262,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600775,180471,0,393.667,-2130.51,134.172,2.42601,0,0,0.936672,0.350207,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600776,180471,0,392.509,-2126.05,134.23,2.30383,0,0,0.913545,0.406737,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600777,180415,0,399.96,-2102.4,132.458,-0.436333,0,0,0.21644,-0.976296,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600778,180407,0,381.987,-2110.23,132.368,-0.942478,0,0,0.453991,-0.891006,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600779,180472,0,394.663,-2084.8,135.633,-2.80998,0,0,0.986286,-0.165048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600780,180405,0,379.283,-2098.82,132.368,-0.959931,0,0,0.461749,-0.887011,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600781,180472,0,400.003,-2103.19,139.439,-2.86234,0,0,0.990268,-0.139173,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600782,180472,0,401.813,-2115.88,135.628,-2.86234,0,0,0.990268,-0.139173,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600783,180471,0,402.512,-2118.77,134.163,-0.715585,0,0,0.350207,-0.936672,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600784,180425,0,402.851,-2116.42,122.997,1.85005,0,0,0.798636,0.601815,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600785,180471,0,400.667,-2106.41,137.946,-1.23918,0,0,0.580703,-0.814116,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600786,180471,0,402.352,-2128.56,134.172,-2.96706,0,0,0.996195,-0.087156,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600787,180412,0,401.024,-2118.11,131.563,-2.26893,0,0,0.906308,-0.422618,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600788,180406,0,396.103,-2072.95,126.839,-0.174533,0,0,0.087156,-0.996195,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600789,180425,0,393.681,-2076.9,127.718,0.279253,0,0,0.139173,0.990268,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600790,180425,0,393.408,-2077.38,132.44,-2.16421,0,0,0.882948,-0.469472,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600791,180405,0,399.259,-2086.7,121.839,-1.69297,0,0,0.748956,-0.66262,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600792,180407,0,408.374,-2126.16,126.841,-1.81514,0,0,0.788011,-0.615661,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600793,180472,0,405.172,-2117.85,130.156,1.79769,0,0,0.782608,0.622515,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600794,180471,0,408.587,-2122.39,134.185,-1.44862,0,0,0.66262,-0.748956,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600795,180471,0,407.55,-2117.49,134.33,-0.610865,0,0,0.300706,-0.953717,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600796,180472,0,409.052,-2124.51,135.636,-2.80998,0,0,0.986286,-0.165048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600797,180471,0,409.724,-2127.03,134.226,-2.28638,0,0,0.909961,-0.414693,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600798,180472,0,404.819,-2118.23,135.601,-1.25664,0,0,0.587785,-0.809017,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600799,180425,0,404.063,-2123.43,132.442,2.46091,0,0,0.942641,0.333807,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600800,180472,0,408.075,-2120.25,135.615,-2.93215,0,0,0.994522,-0.104529,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600801,180425,0,404.52,-2123.7,127.713,0.139626,0,0,0.069756,0.997564,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600802,180472,0,406.291,-2127.58,135.595,1.8326,0,0,0.793353,0.608761,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600803,180406,0,405.191,-2112.43,121.841,-0.383972,0,0,0.190809,-0.981627,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600804,180407,0,-699.998,-519.84,25.4201,-0.994838,0,0,0.477159,-0.878817,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600805,180405,0,-790.641,-511.977,17.7366,-0.2618,0,0,0.130526,-0.991445,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600806,180415,0,-779.06,-498.239,18.9328,0.785398,0,0,0.382683,0.92388,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600807,180425,0,-778.846,-497.828,18.9343,-0.645772,0,0,0.317305,-0.948324,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600808,180410,0,-777.241,-514.105,24.6709,2.53073,0,0,0.953717,0.300706,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600809,180415,0,-778.516,-497.542,18.9322,1.55334,0,0,0.700909,0.71325,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600810,180410,0,-772.417,-507.494,24.684,2.53073,0,0,0.953717,0.300706,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600811,180407,0,-770.981,-493.73,19.3267,-0.244346,0,0,0.121869,-0.992546,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600812,180405,0,-772.237,-496.195,23.6258,-0.226893,0,0,0.113203,-0.993572,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600813,180410,0,-785.715,-508.464,20.2837,0.942478,0,0,0.45399,0.891007,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600814,180425,0,-778.282,-497.183,18.9327,-0.698132,0,0,0.34202,-0.939693,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600815,180425,0,-778.689,-506.925,24.7619,-2.68781,0,0,0.97437,-0.224951,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600816,180415,0,-784.49,-510.675,24.5159,0.05236,0,0,0.026177,0.999657,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600817,180411,0,-786.281,-515.908,24.5508,0.575959,0,0,0.284015,0.95882,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600818,180425,0,-779.363,-498.541,18.9343,-0.680679,0,0,0.333807,-0.942641,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600819,180406,0,-796.388,-507.985,18.1268,-0.279253,0,0,0.139173,-0.990268,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600820,180425,0,-818.883,-556.169,17.2105,-0.698132,0,0,0.34202,-0.939693,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600821,180410,0,-813.434,-565.625,17.04,1.69297,0,0,0.748956,0.66262,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600822,180427,0,-823.28,-534.493,29.1761,1.98968,0,0,0.838671,0.544639,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600823,180405,0,-813.363,-550.619,15.8751,-2.58309,0,0,0.961262,-0.275637,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600824,180406,0,-809.522,-569.142,15.4237,2.16421,0,0,0.882948,0.469472,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600825,180426,0,-826.276,-534.316,21.7568,0.401426,0,0,0.199368,0.979925,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600826,180427,0,-827.941,-534.575,29.8442,2.9147,0,0,0.993572,0.113203,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600827,180427,0,-818.88,-533.639,30.1811,1.74533,0,0,0.766044,0.642788,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600828,180406,0,-819.934,-509.261,14.6287,-0.855212,0,0,0.414693,-0.909961,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600829,180427,0,-826.399,-530.189,25.3448,-1.44862,0,0,0.66262,-0.748956,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600830,180427,0,-831.597,-529.389,28.9197,2.09439,0,0,0.866025,0.5,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600831,180426,0,-825.885,-529.047,24.4897,2.75762,0,0,0.981627,0.190809,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600832,180426,0,-826.821,-531.299,23.2907,-0.959931,0,0,0.461749,-0.887011,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600833,180427,0,-821.988,-531.769,29.8615,1.71042,0,0,0.75471,0.656059,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600834,180426,0,-825.215,-530.28,28.1214,0.471239,0,0,0.233445,0.97237,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600835,180426,0,-826.479,-529.198,23.2864,1.6057,0,0,0.71934,0.694658,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600836,180426,0,-826.257,-530.399,24.8881,2.40855,0,0,0.93358,0.358368,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600837,180426,0,-828.776,-526.464,23.7267,-1.0821,0,0,0.515038,-0.857167,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600838,180426,0,-827.097,-529.721,16.6731,2.80998,0,0,0.986286,0.165048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600839,180426,0,-821.033,-529.208,22.0651,-2.54818,0,0,0.956305,-0.292372,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600840,180427,0,-835.076,-530.922,29.0757,-1.13446,0,0,0.5373,-0.843391,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600841,180427,0,-828.396,-527.128,26.8897,-0.820305,0,0,0.398749,-0.91706,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600842,180426,0,-829.378,-530.351,19.8903,-3.00197,0,0,0.997564,-0.069756,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600843,180427,0,-825.503,-530.405,30.4317,-2.37365,0,0,0.927184,-0.374607,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600844,180427,0,-830.705,-532.611,30.2827,1.76278,0,0,0.771625,0.636078,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600845,180471,0,-839.74,-552.396,20.6736,2.63545,0,0,0.968148,0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600846,180406,0,-846.054,-546.036,11.0807,-2.75762,0,0,0.981627,-0.190809,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600847,180472,0,-849.115,-547.715,18.1846,1.65806,0,0,0.737277,0.67559,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600848,180410,0,-844.234,-555.255,19.3099,-1.62316,0,0,0.725374,-0.688354,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600849,180407,0,-841.409,-560.369,12.7741,1.97222,0,0,0.833886,0.551937,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600850,180407,0,-858.553,-555.332,18.546,0.05236,0,0,0.026177,0.999657,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600851,180471,0,-844.46,-569.08,13.491,-1.58825,0,0,0.71325,-0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600852,180405,0,-841.687,-577.538,12.7741,1.98968,0,0,0.838671,0.544639,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600853,180410,0,-849.901,-555.29,19.3376,-1.62316,0,0,0.725374,-0.688354,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600854,180425,0,-844.609,-565.486,19.6432,2.70526,0,0,0.976296,0.21644,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600855,180415,0,-844.892,-565.707,19.4904,2.60054,0,0,0.96363,0.267238,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600856,180523,0,-852.939,-568.741,11.3427,-2.75762,0,0,0.981627,-0.190809,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600857,180415,0,-848.956,-515.008,13.7464,-0.523599,0,0,0.258819,-0.965926,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600858,180415,0,-848.971,-514.336,13.7464,1.01229,0,0,0.48481,0.87462,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600859,180407,0,-856.976,-504.387,14.0186,-0.331612,0,0,0.165048,-0.986286,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600860,180415,0,-848.846,-514.05,13.7464,2.87979,0,0,0.991445,0.130526,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600861,180415,0,-848.233,-513.817,13.7464,2.6529,0,0,0.970296,0.241922,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600862,180415,0,-848.253,-515.431,13.7464,0.959931,0,0,0.461749,0.887011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600863,180415,0,-847.858,-515.317,13.7464,2.67035,0,0,0.97237,0.233445,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600864,180415,0,-848.698,-515.303,13.7464,2.35619,0,0,0.92388,0.382683,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600865,180415,0,-847.582,-515.028,13.7464,-1.32645,0,0,0.615661,-0.788011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600866,180415,0,-848.564,-513.916,13.7464,2.56563,0,0,0.95882,0.284015,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600867,180411,0,-860.915,-550.083,20.6621,-2.51327,0,0,0.951057,-0.309017,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600868,180405,0,-862.773,-597.735,4.52076,1.97222,0,0,0.833886,0.551937,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600869,180412,0,-859.345,-569.782,11.0422,2.53073,0,0,0.953717,0.300706,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600870,180405,0,-860.519,-566.173,11.7025,0.331613,0,0,0.165048,0.986286,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600871,180407,0,-860.709,-553.046,12.7741,-2.77507,0,0,0.983255,-0.182235,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600872,180406,0,-863.383,-566.539,11.7053,0.349066,0,0,0.173648,0.984808,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600873,180410,0,-857.684,-566.767,19.3932,-1.58825,0,0,0.71325,-0.700909,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600874,180471,0,-868.849,-551.184,20.667,-2.28638,0,0,0.909961,-0.414693,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600875,180410,0,-842.735,-592.188,18.8376,-3.12414,0,0,0.999962,-0.008727,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600876,180405,0,-851.76,-592.332,18.546,1.90241,0,0,0.814116,0.580703,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600877,180406,0,-857.986,-581.597,14.9146,-2.00713,0,0,0.843391,-0.5373,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600878,180425,0,-864.581,-555.167,19.4696,-0.942478,0,0,0.453991,-0.891006,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600879,180407,0,-852.493,-576.027,11.6881,-1.20428,0,0,0.566406,-0.824126,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600880,180405,0,-848.881,-472.524,14.7145,-1.11701,0,0,0.529919,-0.848048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600881,180406,0,-865.593,-504.278,14.0186,0.942478,0,0,0.45399,0.891007,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600882,180405,0,-869.58,-493.707,12.4533,-1.88496,0,0,0.809017,-0.587785,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600883,180407,0,-892.35,-532.265,8.60272,1.95477,0,0,0.829038,0.559193,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600884,180406,0,-892.201,-545.964,8.61645,1.97222,0,0,0.833886,0.551937,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600885,180449,0,-859.803,-543.793,9.89256,-0.510506,0,0,0.25249,-0.967599,180449,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600886,180433,0,1731.44,508.817,41.359,1.50098,0,0,0.681998,0.731354,180433,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600887,180406,0,1719.74,523.373,36.8151,-2.79253,0,0,0.984808,-0.173648,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600888,180432,0,1709.51,509.677,36.9046,1.43117,0,0,0.656059,0.75471,180432,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600889,180434,0,1707.36,519.654,34.9732,-0.628319,0,0,0.309017,-0.951056,180434,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600890,180426,0,1734.55,531.275,49.4939,3.00197,0,0,0.997564,0.069757,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600891,180426,0,1734.57,531.352,51.2312,0.663225,0,0,0.325568,0.945519,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600892,180426,0,1734.43,531.142,47.4671,-2.79253,0,0,0.984808,-0.173648,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600893,180426,0,1734.53,531.198,46.7913,2.60054,0,0,0.96363,0.267238,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600894,180426,0,1734.36,531.163,49.0607,-0.663225,0,0,0.325568,-0.945519,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600895,180427,0,1734.42,531.394,52.0157,-2.89725,0,0,0.992546,-0.121869,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600896,180426,0,1733.66,533.246,47.5417,-0.733038,0,0,0.358368,-0.93358,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600897,180426,0,1734.26,531.108,50.042,0.855211,0,0,0.414693,0.909961,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600898,180434,0,1735.59,549.929,33.6816,0.191986,0,0,0.095846,0.995396,180434,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600899,180427,0,1734.52,531.328,57.3467,1.13446,0,0,0.5373,0.843391,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600900,180427,0,1734.44,531.341,57.0313,-1.62316,0,0,0.725374,-0.688354,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600901,180427,0,1734.46,531.418,61.7135,-1.20428,0,0,0.566406,-0.824126,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600902,180405,0,1746.11,517.218,38.8721,-2.75762,0,0,0.981627,-0.190809,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600903,180427,0,1734.69,531.303,54.9846,1.11701,0,0,0.529919,0.848048,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600904,180427,0,1734.62,531.393,55.886,2.11185,0,0,0.870356,0.492424,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600905,180427,0,1734.59,531.238,58.5911,0.069813,0,0,0.034899,0.999391,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600906,180427,0,1734.56,531.561,57.9489,3.03687,0,0,0.99863,0.052336,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600907,180427,0,1734.66,531.147,54.4188,-0.314159,0,0,0.156434,-0.987688,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600908,180434,0,1714.29,473.916,61.6468,2.25148,0,0,0.902585,0.430511,180434,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600909,180432,0,1750.81,509.617,38.3357,1.53589,0,0,0.694658,0.71934,180432,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600910,180434,0,1759.49,515.949,35.3091,-1.02974,0,0,0.492424,-0.870356,180434,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600911,180406,0,1727.88,475.37,63.6461,-2.74017,0,0,0.979925,-0.199368,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600912,180432,0,1731.35,474.773,61.6564,1.5708,0,0,0.707107,0.707107,180432,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600913,180434,0,1744.99,475.504,61.6564,-1.09956,0,0,0.522499,-0.85264,180434,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600914,180427,0,1592.59,240.158,-47.3999,-1.41372,0,0,0.649448,-0.760406,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600915,180406,0,1570.48,209.514,-34.8259,-2.68781,0,0,0.97437,-0.224951,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600916,180472,0,1566.49,266.5,-35.4783,0.20944,0,0,0.104528,0.994522,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600917,180471,0,1557.83,253.432,-36.7838,2.02458,0,0,0.848048,0.529919,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600918,180407,0,1576.76,205.023,-34.8364,2.19912,0,0,0.891007,0.453991,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600919,180427,0,1597.92,237.512,-42.8652,2.46091,0,0,0.942641,0.333807,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600920,180427,0,1593.23,238.406,-45.004,-1.02974,0,0,0.492424,-0.870356,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600921,180427,0,1596.81,240.71,-50.3027,-3.01942,0,0,0.998135,-0.061048,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600922,180427,0,1596.31,239.955,-52.1429,-2.16421,0,0,0.882948,-0.469472,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600923,180405,0,1565.11,214.768,-34.8034,1.8326,0,0,0.793353,0.608761,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600924,180471,0,1577.61,205.205,-36.9065,1.53589,0,0,0.694658,0.71934,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600925,180427,0,1594.72,240.597,-40.9485,-1.01229,0,0,0.48481,-0.87462,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600926,180472,0,1595.8,207.281,-45.7957,1.55334,0,0,0.700909,0.71325,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600927,180427,0,1593.51,242.29,-41.5179,-0.366519,0,0,0.182236,-0.983255,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600928,180427,0,1595.54,236.896,-45.011,3.05433,0,0,0.999048,0.043619,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600929,180407,0,1597.56,242.139,-6.65455,2.70526,0,0,0.976296,0.21644,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600930,180471,0,1588.72,240.344,-48.8432,-1.62316,0,0,0.725374,-0.688354,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600931,180406,0,1557.23,252.965,-34.7953,2.21657,0,0,0.894934,0.446198,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600932,180406,0,1583.19,228.007,-29.0643,-0.418879,0,0,0.207912,-0.978148,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600933,180406,0,1556.88,228.184,-34.7917,1.43117,0,0,0.656059,0.75471,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600934,180427,0,1597.48,240.141,-44.6915,2.80998,0,0,0.986286,0.165048,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600935,180471,0,1570.22,210.313,-36.9759,-2.75762,0,0,0.981627,-0.190809,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600936,180425,0,1567.52,206.151,-41.5123,1.27409,0,0,0.594823,0.803857,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600937,180427,0,1595.1,239.01,-46.386,-2.89725,0,0,0.992546,-0.121869,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600938,180427,0,1597.47,241.762,-47.0526,-1.95477,0,0,0.829038,-0.559193,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600939,180407,0,1597.53,238.448,-6.70424,1.16937,0,0,0.551937,0.833886,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600940,180405,0,1565.49,266.374,-34.8027,2.07694,0,0,0.861629,0.507538,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600941,180427,0,1597.7,242.08,-48.4415,-0.575959,0,0,0.284015,-0.95882,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600942,180472,0,1560.73,221.87,-35.4783,1.5708,0,0,0.707107,0.707107,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600943,180427,0,1596.11,240.488,-51.6915,-2.07694,0,0,0.861629,-0.507538,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600944,180427,0,1595.69,240.498,-48.386,2.30383,0,0,0.913545,0.406737,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600945,180425,0,1591.55,206.649,-54.218,0.802851,0,0,0.390731,0.920505,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600946,180415,0,1567.81,205.946,-41.6998,-1.8675,0,0,0.803857,-0.594823,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600947,180472,0,1561.04,259.306,-35.4713,-1.51844,0,0,0.688354,-0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600948,180427,0,1596.31,240.095,-45.879,2.72271,0,0,0.978148,0.207912,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600949,180472,0,1595.74,247.67,-47.3432,1.67552,0,0,0.743145,0.669131,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600950,180427,0,1596.23,240.778,-49.7054,1.76278,0,0,0.771625,0.636078,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600951,180472,0,1583.49,202.115,-35.4793,2.37365,0,0,0.927184,0.374607,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600952,180407,0,1575.13,191.39,-43.1023,3.08923,0,0,0.999657,0.026177,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600953,180471,0,1557.66,227.792,-36.8602,0.802851,0,0,0.390731,0.920505,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600954,180407,0,1593.82,238.46,-6.75039,-0.436333,0,0,0.21644,-0.976296,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600955,180427,0,1594.4,241.403,-50.3235,-1.0472,0,0,0.5,-0.866025,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600956,180427,0,1595.99,237.528,-42.4693,-0.471239,0,0,0.233445,-0.97237,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600957,180427,0,1595.55,243.582,-45.6985,-1.98968,0,0,0.838671,-0.544639,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600958,180405,0,1552.16,257.957,-42.3671,1.64061,0,0,0.731354,0.681998,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600959,180471,0,1587.64,232.384,-56.6338,-0.872665,0,0,0.422618,-0.906308,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600960,180405,0,1583.4,252.825,-29.1276,-1.90241,0,0,0.814116,-0.580703,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600961,180427,0,1596.13,239.479,-49.7818,1.98968,0,0,0.838671,0.544639,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600962,180410,0,1560.32,200.055,-41.0122,2.42601,0,0,0.936672,0.350207,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600963,180407,0,1593.87,242.172,-6.67417,-1.98968,0,0,0.838671,-0.544639,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600964,180471,0,1587.74,248.417,-56.6546,-2.3911,0,0,0.930418,-0.366501,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600965,180405,0,1583.97,201.574,-34.8288,-2.35619,0,0,0.92388,-0.382683,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600966,180407,0,1592.19,164.115,-41.4244,2.75762,0,0,0.981627,0.190809,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600967,180472,0,1595.68,233.139,-47.3432,-1.58825,0,0,0.71325,-0.700909,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600968,180407,0,1560.59,221.109,-34.8046,-2.9147,0,0,0.993572,-0.113203,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600969,180472,0,1565.93,214.653,-35.4852,-0.2618,0,0,0.130526,-0.991445,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600970,180405,0,1560.96,259.986,-34.8059,0.436332,0,0,0.21644,0.976296,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600971,180415,0,1650.33,218.291,-41.2075,-1.18682,0,0,0.559193,-0.829037,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600972,180405,0,1644.89,261.737,-43.1031,-0.715585,0,0,0.350207,-0.936672,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600973,180407,0,1605.08,201.442,-53.7117,-2.35619,0,0,0.92388,-0.382683,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600974,180406,0,1630.69,259.745,-34.8042,0.139626,0,0,0.069756,0.997564,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600975,180406,0,1608.22,252.597,-29.0965,2.68781,0,0,0.97437,0.224951,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600976,180471,0,1613.23,204.894,-36.9134,-1.69297,0,0,0.748956,-0.66262,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600977,180471,0,1633.93,252.672,-36.888,-2.07694,0,0,0.861629,-0.507538,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600978,180425,0,1636.6,218.003,-41.846,2.04204,0,0,0.85264,0.522499,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600979,180407,0,1626.28,265.872,-34.8036,-1.309,0,0,0.608761,-0.793353,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600980,180471,0,1603.77,248.243,-56.6824,2.26893,0,0,0.906308,0.422618,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600981,180471,0,1633.49,227.171,-36.9505,-1.43117,0,0,0.656059,-0.75471,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600982,180406,0,1606.85,201.396,-34.8287,3.05433,0,0,0.999048,0.043619,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600983,180405,0,1626.06,214.752,-34.8048,-1.0821,0,0,0.515038,-0.857167,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600984,180472,0,1630.7,258.837,-35.4783,-1.55334,0,0,0.700909,-0.71325,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600985,180411,0,1633.03,224.205,-34.1374,-0.349066,0,0,0.173648,-0.984808,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600986,180405,0,1628.32,172.413,-43.0912,-1.43117,0,0,0.656059,-0.75471,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600987,180407,0,1614.21,204.868,-34.8364,-1.48353,0,0,0.67559,-0.737277,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600988,180472,0,1630.36,221.266,-35.4991,1.64061,0,0,0.731354,0.681998,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600989,180471,0,1603.13,240.336,-48.5863,1.67552,0,0,0.743145,0.669131,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600990,180406,0,1620.48,208.921,-34.8199,-2.87979,0,0,0.991445,-0.130526,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600991,180471,0,1620.7,209.941,-36.8023,2.74017,0,0,0.979925,0.199368,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600992,180410,0,1643.48,223.044,-41.6658,-1.72788,0,0,0.760406,-0.649448,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600993,180412,0,1638.49,223.114,-43.1032,-1.22173,0,0,0.573576,-0.819152,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600994,180523,0,1645.08,218.875,-42.7976,0.069813,0,0,0.034899,0.999391,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600995,180406,0,1634.67,228.067,-43.1027,-0.733038,0,0,0.358368,-0.93358,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600996,180406,0,1637.09,203.168,-39.8802,-1.51844,0,0,0.688354,-0.725374,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600997,180472,0,1625.44,266.028,-35.4852,3.10669,0,0,0.999848,0.017452,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600998,180472,0,1607.38,202.161,-35.507,1.02974,0,0,0.492424,0.870356,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (600999,180405,0,1649.09,216.261,-43.1032,-1.85005,0,0,0.798635,-0.601815,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601000,180472,0,1625.08,214.17,-35.4436,-2.79253,0,0,0.984808,-0.173648,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601001,180471,0,1636.09,235.45,-36.9088,-2.93215,0,0,0.994522,-0.104529,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601002,180409,0,1640.76,223.317,-43.1033,-0.122173,0,0,0.061049,-0.998135,180409,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601003,180407,0,1634.91,227.954,-34.8457,-1.13446,0,0,0.5373,-0.843391,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601004,180471,0,1603.62,232.231,-56.6963,0.715585,0,0,0.350207,0.936672,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601005,180408,0,1643.62,223.363,-38.3811,-2.54818,0,0,0.956305,-0.292372,180408,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601006,180415,0,1635.26,218.183,-41.8599,-2.53073,0,0,0.953717,-0.300706,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601007,180471,0,1636.34,244.611,-36.9297,-0.575959,0,0,0.284015,-0.95882,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601008,180405,0,1634.57,252.315,-34.79,-1.64061,0,0,0.731354,-0.681998,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601009,180407,0,1630.65,220.042,-34.8874,-2.35619,0,0,0.92388,-0.382683,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601010,180405,0,1608,227.792,-29.058,1.16937,0,0,0.551937,0.833886,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601011,180406,0,1577.34,275.896,-34.8361,1.64061,0,0,0.731354,0.681998,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601012,180405,0,1584.45,279.162,-34.8301,-0.244346,0,0,0.121869,-0.992546,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601013,180471,0,1599.35,273.691,-48.0919,0.191986,0,0,0.095846,0.995396,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601014,180471,0,1592.67,273.842,-48.2895,-0.087267,0,0,0.04362,-0.999048,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601015,180411,0,1565.7,271.373,-32.0599,2.14675,0,0,0.878817,0.477159,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601016,180407,0,1570.89,271.517,-34.8238,0.226893,0,0,0.113203,0.993572,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601017,180471,0,1578.05,275.731,-36.8578,1.50098,0,0,0.681998,0.731354,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601018,180472,0,1584.11,278.58,-35.4862,-1.97222,0,0,0.833886,-0.551937,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601019,180406,0,1595.97,279.402,-55.3429,0.418879,0,0,0.207912,0.978148,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601020,180406,0,1599.21,316.441,-41.4244,-0.366519,0,0,0.182236,-0.983255,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601021,180471,0,1570.69,270.759,-36.8717,-0.191986,0,0,0.095846,-0.995396,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601022,180406,0,1614.73,275.668,-34.8358,-0.977384,0,0,0.469472,-0.882948,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601023,180415,0,1617.37,294.527,-42.0469,-0.366519,0,0,0.182236,-0.983255,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601024,180472,0,1607.98,278.264,-35.5209,-1.16937,0,0,0.551937,-0.833886,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601025,180415,0,1615.94,288.854,-42.3454,-3.05433,0,0,0.999048,-0.043619,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601026,180471,0,1636.22,274.521,-37.1636,-2.42601,0,0,0.936672,-0.350207,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601027,180471,0,1629.77,281.556,-37.3325,0.837758,0,0,0.406737,0.913545,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601028,180407,0,1607.56,278.91,-34.8318,0.785398,0,0,0.382683,0.92388,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601029,180405,0,1621.03,271.112,-34.8236,0.523599,0,0,0.258819,0.965926,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601030,180425,0,1620.45,291.465,-42.2897,-2.93215,0,0,0.994522,-0.104529,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601031,180471,0,1621.2,270.245,-36.9065,0.191986,0,0,0.095846,0.995396,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601032,180471,0,1636.99,281.951,-37.1579,-0.872665,0,0,0.422618,-0.906308,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601033,180415,0,1616.8,288.283,-42.3593,2.07694,0,0,0.861629,0.507538,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601034,180425,0,1616.41,288.45,-42.2829,-2.19912,0,0,0.891007,-0.45399,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601035,180471,0,1613.88,275.438,-36.9203,-1.41372,0,0,0.649448,-0.760406,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601036,180406,0,1528.06,206.545,-43.0567,-3.10669,0,0,0.999848,-0.017452,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601037,180405,0,1520.14,243.825,-41.3899,1.15192,0,0,0.544639,0.838671,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601038,180407,0,1589.96,234.658,60.0869,2.67035,0,0,0.97237,0.233445,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601039,180405,0,1589.89,246.036,60.1008,1.20428,0,0,0.566406,0.824126,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601040,180431,0,1642.02,239.837,62.5916,1.97222,0,0,0.833886,0.551937,180431,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601041,180449,0,-849.916,-528.588,10.4707,2.45922,0,0,0.942359,0.334604,180449,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601042,180450,0,-849.916,-528.588,10.4707,2.45922,0,0,0.942359,0.334604,180450,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601043,180407,0,-34.626,-967.426,56.5554,1.64061,0,0,0.731354,0.681998,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601044,180412,0,-4.40115,-945.557,57.165,-2.86234,0,0,0.990268,-0.139173,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601045,180407,0,-45.8715,-948.883,56.5595,-3.10669,0,0,0.999848,-0.017452,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601046,180406,0,-36.9353,-974.165,56.5544,1.65806,0,0,0.737277,0.67559,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601047,180407,0,-54.277,-976.302,56.5475,0.069813,0,0,0.034899,0.999391,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601048,180406,0,-57.1539,-967.152,56.5676,-1.53589,0,0,0.694658,-0.71934,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601049,180411,0,-26.2865,-941.84,59.2891,0.715585,0,0,0.350207,0.936672,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601050,180425,0,-20.5749,-934.773,56.9922,2.6529,0,0,0.970296,0.241922,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601051,180471,0,-46.4722,-954.578,78.1535,-0.837758,0,0,0.406737,-0.913545,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601052,180407,0,-52.6765,-953.561,56.5482,-1.58825,0,0,0.71325,-0.700909,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601053,180406,0,-40.4353,-943.475,56.5177,-3.12414,0,0,0.999962,-0.008727,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601054,180471,0,-37.6892,-957.658,78.1397,0.349066,0,0,0.173648,0.984808,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601055,180405,0,-54.9239,-960.408,56.5588,-1.51844,0,0,0.688354,-0.725374,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601056,180405,0,-32.2518,-960.571,56.5541,1.5708,0,0,0.707107,0.707107,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601057,180406,0,-44.9335,-979.539,56.5456,0.10472,0,0,0.052336,0.99863,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601058,180405,0,-35.6717,-945.184,56.5174,3.08923,0,0,0.999657,0.026177,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601059,180406,0,-18.5988,-938.41,57.1723,2.16421,0,0,0.882948,0.469472,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601060,180407,0,-34.709,-952.718,56.5587,-3.07178,0,0,0.999391,-0.034899,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601061,180405,0,-49.7485,-978.071,56.5275,0.05236,0,0,0.026177,0.999657,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601062,180471,0,-43,-943.962,78.1049,-2.84489,0,0,0.989016,-0.147809,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601063,180471,0,-34.0608,-947.181,78.1744,1.97222,0,0,0.833886,0.551937,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601064,180472,0,-23.5729,-940.104,60.5031,-2.77507,0,0,0.983255,-0.182235,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601065,180407,0,-40.3125,-950.872,90.6575,3.14159,0,0,1,0,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601066,180406,0,-37.2786,-906.449,56.1047,2.05949,0,0,0.857167,0.515038,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601067,180426,0,-23.9375,-905.661,69.2105,2.72271,0,0,0.978148,0.207912,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601068,180427,0,-25.8611,-908.983,66.4432,-0.436333,0,0,0.21644,-0.976296,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601069,180427,0,-27.9392,-907.764,67.932,-2.26893,0,0,0.906308,-0.422618,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601070,180426,0,-24.2413,-911.556,68.021,-1.18682,0,0,0.559193,-0.829037,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601071,180425,0,-51.7415,-902.34,57.3417,0.122173,0,0,0.061049,0.998135,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601072,180426,0,-26.9965,-907.502,67.0383,2.26893,0,0,0.906308,0.422618,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601073,180426,0,-27.1806,-907.016,66.1841,1.36136,0,0,0.62932,0.777146,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601074,180427,0,-26.9722,-909.306,69.3836,2.84489,0,0,0.989016,0.147809,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601075,180427,0,-26.3229,-907.042,68.2803,-2.74017,0,0,0.979925,-0.199368,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601076,180407,0,-37.5803,-900.762,56.2837,2.00713,0,0,0.843391,0.5373,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601077,180427,0,-27.9479,-907.458,66.7932,-2.07694,0,0,0.861629,-0.507538,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601078,180411,0,-18.2257,-925.061,59.2014,-1.309,0,0,0.608761,-0.793353,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601079,180426,0,-30.7222,-908.097,67.8789,3.03687,0,0,0.99863,0.052336,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601080,180415,0,-51.7051,-902.781,57.3418,0.820305,0,0,0.398749,0.91706,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601081,180427,0,-26.9931,-906.983,66.1571,3.14159,0,0,1,0,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601082,180427,0,-24.4757,-908.552,67.9117,1.78024,0,0,0.777146,0.62932,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601083,180425,0,-51.8081,-901.422,57.3414,0.191986,0,0,0.095846,0.995396,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601084,180425,0,-18.7037,-905.487,56.9874,2.54818,0,0,0.956305,0.292372,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601085,180425,0,-19.0276,-931.57,56.986,2.68781,0,0,0.97437,0.224951,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601086,180415,0,-51.7305,-901.87,57.3406,-2.19912,0,0,0.891007,-0.45399,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601087,180472,0,-10.9757,-902.566,61.6934,-2.89725,0,0,0.992546,-0.121869,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601088,180472,0,-5.19358,-921.897,60.9012,-2.1293,0,0,0.87462,-0.48481,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601089,180426,0,-28.4549,-907.01,66.5892,2.37365,0,0,0.927184,0.374607,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601090,180471,0,-17.2743,-927.087,59.0579,-2.53073,0,0,0.953717,-0.300706,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601091,180405,0,-17.6713,-904.807,57.047,-1.48353,0,0,0.67559,-0.737277,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601092,180425,0,-51.7563,-903.219,57.3438,0.174533,0,0,0.087156,0.996195,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601093,180426,0,-25.3594,-902.866,70.6307,-0.802851,0,0,0.390731,-0.920505,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601094,180426,0,-30.6701,-910.307,70.6511,-0.314159,0,0,0.156434,-0.987688,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601095,180428,0,-9.84446,-907.177,57.546,-1.22173,0,0,0.573576,-0.819152,180428,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601096,180426,0,-26.5694,-907.134,67.8177,1.44862,0,0,0.66262,0.748956,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601097,180426,0,-26.2882,-913.064,68.6926,0.523599,0,0,0.258819,0.965926,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601098,180410,0,-10.9297,-907.315,58.2896,1.76278,0,0,0.771625,0.636078,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601099,180427,0,-25.25,-908.04,69.7132,-2.16421,0,0,0.882948,-0.469472,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601100,180427,0,-27.7448,-906.516,67.9337,1.39626,0,0,0.642788,0.766044,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601101,180411,0,-23.9271,-931.762,61.5588,-0.994838,0,0,0.477159,-0.878817,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601102,180415,0,-18.5607,-905.82,57.0007,-0.890118,0,0,0.430511,-0.902585,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601103,180427,0,-29.7795,-905.773,69.0499,-0.750491,0,0,0.366501,-0.930418,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601104,180405,1,1643.95,-4354.71,23.6602,2.9147,0,0,0.993572,0.113203,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601105,180472,1,1607.97,-4370.9,22.1793,-3.12414,0,0,0.999962,-0.008727,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601106,180427,1,1630.14,-4373.4,38.3794,1.79769,0,0,0.782608,0.622515,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601107,180427,1,1633,-4369.97,39.1387,-1.20428,0,0,0.566406,-0.824126,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601108,180472,1,1621.22,-4353.55,22.1485,2.07694,0,0,0.861629,0.507538,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601109,180427,1,1623.01,-4371.36,34.4928,-2.74017,0,0,0.979925,-0.199368,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601110,180406,1,1665.92,-4350.56,31.4275,-0.436333,0,0,0.21644,-0.976296,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601111,180427,1,1629.87,-4373.78,37.436,-0.453786,0,0,0.224951,-0.97437,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601112,180427,1,1629.98,-4373.82,38.1617,0.05236,0,0,0.026177,0.999657,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601113,180407,1,1620.1,-4351.54,23.6353,-2.33874,0,0,0.920505,-0.390731,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601114,180406,1,1640.88,-4382.69,12.7705,-1.6057,0,0,0.71934,-0.694658,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601115,180405,1,1660.69,-4344.94,31.5451,-0.244346,0,0,0.121869,-0.992546,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601116,180427,1,1629.96,-4373.84,40.6166,-0.471239,0,0,0.233445,-0.97237,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601117,180407,1,1641.65,-4365.48,12.7683,-0.628319,0,0,0.309017,-0.951056,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601118,180427,1,1629.68,-4373.7,37.4993,3.14159,0,0,1,0,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601119,180427,1,1629.99,-4373.46,35.9867,2.11185,0,0,0.870356,0.492424,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601120,180427,1,1628.52,-4380.23,35.274,-0.767945,0,0,0.374607,-0.927184,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601121,180427,1,1630,-4373.75,41.7013,2.70526,0,0,0.976296,0.21644,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601122,180405,1,1626.48,-4359.48,12.76,0.436332,0,0,0.21644,0.976296,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601123,180411,1,1629.43,-4373.84,17.5144,0.383972,0,0,0.190809,0.981627,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601124,180406,1,1653.87,-4376.54,23.6052,1.8326,0,0,0.793353,0.608761,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601125,180407,1,-1263.59,40.3066,130.707,-2.75762,0,0,0.981627,-0.190809,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601126,180406,1,-1216.15,82.2808,130.265,-1.95477,0,0,0.829038,-0.559193,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601127,180407,1,-1280.9,81.9136,128.321,2.80998,0,0,0.986286,0.165048,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601128,180471,1,-1276.52,44.4253,136.691,1.8675,0,0,0.803857,0.594823,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601129,180472,1,-1294.51,39.5434,136.457,0.698132,0,0,0.34202,0.939693,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601130,180471,1,-1281.43,53.7552,136.661,2.04204,0,0,0.85264,0.522499,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601131,180472,1,-1277.57,50.0303,138.394,0.593412,0,0,0.292372,0.956305,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601132,180405,1,-1230.82,44.4664,127.532,-2.67035,0,0,0.97237,-0.233445,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601133,180471,1,-1291.11,42.14,141.059,-0.959931,0,0,0.461749,-0.887011,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601134,180523,1,-1286.76,37.5031,129.486,2.44346,0,0,0.939693,0.34202,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601135,180405,1,-1275.29,44.2053,131.571,2.46091,0,0,0.942641,0.333807,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601136,180406,1,-1281.91,54.8837,131.992,2.44346,0,0,0.939693,0.34202,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601137,180407,1,-1199.84,114.105,134.996,-0.994838,0,0,0.477159,-0.878817,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601138,180472,1,-1309.48,36.8389,136.39,-1.06465,0,0,0.507538,-0.861629,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601139,180405,1,-1296.17,102.668,130.91,2.25148,0,0,0.902585,0.430511,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601140,180472,1,-1311.22,31.8542,136.465,0.733038,0,0,0.358368,0.93358,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601141,180472,1,-1301.65,41.0712,136.434,-1.0472,0,0,0.5,-0.866025,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601142,180412,1,-1301.73,40.5221,129.209,1.65806,0,0,0.737277,0.67559,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601143,180471,1,-1322.25,29.2517,143.498,-1.06465,0,0,0.507538,-0.861629,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601144,180411,1,-1303.5,36.4717,135.767,-2.79253,0,0,0.984808,-0.173648,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601145,180406,1,-1290.56,130,131.679,1.32645,0,0,0.615662,0.788011,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601146,180405,1,-1259.07,134.032,132.246,0.10472,0,0,0.052336,0.99863,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601147,180407,1,-1290.64,150.028,129.732,-2.68781,0,0,0.97437,-0.224951,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601148,180406,1,-1251.57,135.698,132.566,0.837758,0,0,0.406737,0.913545,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601149,180405,1,-1210.34,140.668,134.158,-0.174533,0,0,0.087156,-0.996195,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601150,180426,1,1591.75,-4413.75,20.7142,-1.06465,0,0,0.507538,-0.861629,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601151,180426,1,1582.73,-4400.44,22.3765,2.53073,0,0,0.953717,0.300706,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601152,180426,1,1598.47,-4402.24,21.5625,0.383972,0,0,0.190809,0.981627,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601153,180471,1,1629.1,-4432.03,19.3479,-2.14675,0,0,0.878817,-0.477159,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601154,180471,1,1677.91,-4425.66,30.3757,-2.63545,0,0,0.968148,-0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601155,180472,1,1675.43,-4404.3,37.0884,2.82743,0,0,0.987688,0.156434,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601156,180411,1,1667.51,-4429.66,25.6653,-1.18682,0,0,0.559193,-0.829037,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601157,180471,1,1678.49,-4404.72,26.5988,-2.40855,0,0,0.93358,-0.358368,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601158,180472,1,1656.34,-4430.03,34.135,0.663225,0,0,0.325568,0.945519,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601159,180472,1,1628.77,-4422.48,34.6505,1.76278,0,0,0.771625,0.636078,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601160,180426,1,1605.77,-4411.7,20.8836,1.79769,0,0,0.782608,0.622515,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601161,180426,1,1582.19,-4376.89,13.2993,2.54818,0,0,0.956305,0.292372,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601162,180426,1,1575.92,-4394.03,14.4871,-2.04204,0,0,0.85264,-0.522498,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601163,180407,1,1579.73,-4387.44,8.49147,-1.02974,0,0,0.492424,-0.870356,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601164,180426,1,1594.05,-4389.92,17.9776,-0.244346,0,0,0.121869,-0.992546,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601165,180426,1,1585.41,-4393.2,14.1553,2.46091,0,0,0.942641,0.333807,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601166,180426,1,1566.96,-4376.46,9.6817,-0.331612,0,0,0.165048,-0.986286,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601167,180415,1,1615.65,-4391.81,12.0892,0.401426,0,0,0.199368,0.979925,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601168,180407,1,1639.33,-4396.17,23.5804,0.733038,0,0,0.358368,0.93358,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601169,180472,1,1616.23,-4391.12,22.1337,-2.09439,0,0,0.866025,-0.5,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601170,180406,1,1615.14,-4393.23,23.6002,-0.314159,0,0,0.156434,-0.987688,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601171,180405,1,1605.6,-4370.8,23.6105,-1.27409,0,0,0.594823,-0.803857,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601172,180425,1,1615.53,-4391.35,12.1723,-2.04204,0,0,0.85264,-0.522498,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601173,180415,1,1615.81,-4391.67,11.98,1.65806,0,0,0.737277,0.67559,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601174,180471,1,1592.92,-4452.57,13.6598,-2.63545,0,0,0.968148,-0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601175,180471,1,1593.22,-4451.31,31.987,-2.54818,0,0,0.956305,-0.292372,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601176,180472,1,1592.2,-4447.56,43.1374,1.69297,0,0,0.748956,0.66262,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601177,180471,1,1657.73,-4435.09,30.2704,-3.01942,0,0,0.998135,-0.061048,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601178,180405,1,1658.61,-4435.29,18.9179,-2.28638,0,0,0.909961,-0.414693,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601179,180407,1,1624.77,-4441.66,12.743,-1.76278,0,0,0.771625,-0.636078,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601180,180405,1,1687.77,-4439.83,19.1512,-0.453786,0,0,0.224951,-0.97437,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601181,180407,1,1661.15,-4448.8,19.3533,1.8675,0,0,0.803857,0.594823,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601182,180412,1,1631.84,-4444.22,15.4065,2.93215,0,0,0.994522,0.104528,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601183,180405,1,1680.35,-4421.51,19.3924,-1.11701,0,0,0.529919,-0.848048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601184,180471,1,1612.7,-4463.88,32.7327,2.86234,0,0,0.990268,0.139173,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601185,180407,1,1696.49,-4467.12,22.351,-1.93731,0,0,0.824126,-0.566406,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601186,180405,1,1630.54,-4433.85,14.6416,-1.78024,0,0,0.777146,-0.62932,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601187,180425,1,1662.07,-4431.16,19.6592,1.98968,0,0,0.838671,0.544639,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601188,180406,1,1676.6,-4475.37,22.351,3.14159,0,0,1,0,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601189,180411,1,1616.53,-4444.83,20.3055,-0.802851,0,0,0.390731,-0.920505,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601190,180472,1,1613.1,-4444.98,34.0966,-3.12414,0,0,0.999962,-0.008727,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601191,180471,1,1623.02,-4440.79,19.2387,-1.98968,0,0,0.838671,-0.544639,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601192,180406,1,1660.5,-4432.42,18.9946,-1.81514,0,0,0.788011,-0.615661,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601193,180523,1,1635.93,-4443.07,16.0593,0.645772,0,0,0.317305,0.948324,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601194,180426,1,1556.67,-4410.31,17.5933,-0.226893,0,0,0.113203,-0.993572,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601195,180406,1,1579.62,-4460.17,7.66945,-2.60054,0,0,0.96363,-0.267238,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601196,180472,1,1583.33,-4459.53,15.0132,2.33874,0,0,0.920505,0.390731,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601197,180471,1,1573.93,-4465.6,34.0623,-2.63545,0,0,0.968148,-0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601198,180407,1,1389.62,-4378.1,28.322,-1.8326,0,0,0.793353,-0.608761,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601199,180405,1,1387.25,-4359.58,28.3313,-0.471239,0,0,0.233445,-0.97237,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601200,180405,1,376.122,-4761.78,20.6571,2.77507,0,0,0.983255,0.182236,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601201,180407,1,387.923,-4712.04,16.4604,1.8326,0,0,0.793353,0.608761,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601202,180406,1,375.951,-4819.75,23.0254,1.44862,0,0,0.66262,0.748956,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601203,180426,1,307.738,-4743.67,21.1543,0.680678,0,0,0.333807,0.942641,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601204,180427,1,306.177,-4741.8,24.336,1.27409,0,0,0.594823,0.803857,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601205,180426,1,306.266,-4741.67,24.542,-0.698132,0,0,0.34202,-0.939693,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601206,180407,1,329.97,-4702.32,24.0077,-0.244346,0,0,0.121869,-0.992546,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601207,180412,1,342.447,-4687.63,16.4578,-1.11701,0,0,0.529919,-0.848048,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601208,180427,1,302.104,-4746.55,20.1369,-0.872665,0,0,0.422618,-0.906308,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601209,180426,1,306.201,-4741.66,21.9747,3.05433,0,0,0.999048,0.043619,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601210,180406,1,332.859,-4706.83,16.0718,-0.139626,0,0,0.069756,-0.997564,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601211,180427,1,311.491,-4741.93,21.984,-1.02974,0,0,0.492424,-0.870356,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601212,180523,1,340.696,-4697.91,16.7286,-0.279253,0,0,0.139173,-0.990268,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601213,180415,1,340.648,-4684.65,17.2356,-0.383972,0,0,0.190809,-0.981627,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601214,180427,1,306.161,-4741.7,25.1535,2.11185,0,0,0.870356,0.492424,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601215,180472,1,346.632,-4673.57,24.1462,-2.00713,0,0,0.843391,-0.5373,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601216,180427,1,306.269,-4741.75,28.427,0.314159,0,0,0.156434,0.987688,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601217,180411,1,352.104,-4668.82,44.8596,-1.97222,0,0,0.833886,-0.551937,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601218,180411,1,359.845,-4687.86,44.2442,-3.00197,0,0,0.997564,-0.069756,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601219,180427,1,306.184,-4741.78,22.5989,2.25148,0,0,0.902585,0.430511,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601220,180426,1,306.318,-4741.59,24.0594,0.663225,0,0,0.325568,0.945519,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601221,180427,1,302.288,-4737.72,21.0833,0.593412,0,0,0.292372,0.956305,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601222,180427,1,306.188,-4741.68,29.9549,-1.0821,0,0,0.515038,-0.857167,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601223,180405,1,324.94,-4702.18,16.1588,-0.069813,0,0,0.034899,-0.999391,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601224,180472,1,353.672,-4686.45,24.1544,3.14159,0,0,1,0,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601225,180411,1,306.708,-4775.14,18.3228,-1.46608,0,0,0.669131,-0.743145,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601226,180471,1,334.215,-4706.16,20.6955,-0.872665,0,0,0.422618,-0.906308,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601227,180411,1,324.651,-4690.11,44.9481,-0.05236,0,0,0.026177,-0.999657,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601228,180472,1,341.216,-4695.41,24.1655,1.55334,0,0,0.700909,0.71325,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601229,180427,1,306.127,-4741.7,25.8081,-0.069813,0,0,0.034899,-0.999391,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601230,180426,1,302.141,-4736.73,23.54,-0.994838,0,0,0.477159,-0.878817,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601231,180426,1,306.196,-4741.71,24.3714,-2.07694,0,0,0.861629,-0.507538,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601232,180406,1,361.788,-4772.05,13.6175,-2.16421,0,0,0.882948,-0.469472,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601233,180471,1,325.012,-4700.68,20.8674,-0.453786,0,0,0.224951,-0.97437,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601234,180426,1,306.21,-4741.75,25.0973,4.71239,0,0,0.707107,-0.707107,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601235,180427,1,306.174,-4741.78,24.1782,0.680678,0,0,0.333807,0.942641,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601236,180472,1,330.917,-4688.35,24.1428,0.523599,0,0,0.258819,0.965926,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601237,180472,1,334.332,-4674.82,24.1872,-0.680679,0,0,0.333807,-0.942641,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601238,180407,1,309.771,-4776.31,10.413,-2.54818,0,0,0.956305,-0.292372,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601239,180425,1,340.878,-4684.76,17.3953,-1.69297,0,0,0.748956,-0.66262,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601240,180406,1,359.142,-4712.21,14.3102,-0.855212,0,0,0.414693,-0.909961,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601241,180426,1,310.688,-4735.71,19.7581,0.069813,0,0,0.034899,0.999391,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601242,180411,1,342.497,-4702.62,44.7838,1.22173,0,0,0.573576,0.819152,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601243,180426,1,301.755,-4745.12,24.7701,-2.98451,0,0,0.996917,-0.078459,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601244,180426,1,310.755,-4747.11,19.0526,0.471239,0,0,0.233445,0.97237,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601245,180407,1,241.731,-4724.49,24.2261,-1.18682,0,0,0.559193,-0.829037,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601246,180405,1,242.533,-4747.68,22.0291,-1.29154,0,0,0.601815,-0.798635,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601247,180407,1,282.476,-4709.35,15.0264,1.32645,0,0,0.615662,0.788011,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601248,180405,1,303.718,-4777.12,10.4055,-2.6529,0,0,0.970296,-0.241922,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601249,180406,1,277.691,-4716.72,15.0264,1.46608,0,0,0.669131,0.743145,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601250,180411,1,329.618,-4670.66,45.2729,-0.715585,0,0,0.350207,-0.936672,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601251,180406,1,260.71,-4821.83,20.338,-1.20428,0,0,0.566406,-0.824126,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601252,180405,1,262.719,-4826.96,20.0259,-0.855212,0,0,0.414693,-0.909961,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601253,180407,0,1563,308.405,-43.0912,1.64061,0,0,0.731354,0.681998,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601254,180407,0,2064.2,256.208,99.7714,-0.226893,0,0,0.113203,-0.993572,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601255,180406,0,2057.44,257.57,99.7713,0.523599,0,0,0.258819,0.965926,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601256,180405,0,2047.32,280.663,56.4686,-1.37881,0,0,0.636078,-0.771625,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601257,180406,0,2049.03,289.131,56.693,-1.39626,0,0,0.642788,-0.766044,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601258,180405,0,2069.53,282.107,97.0314,-2.35619,0,0,0.92388,-0.382683,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601259,180406,0,2082.34,273.505,56.9152,1.74533,0,0,0.766044,0.642788,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601260,180407,0,2062.93,283.674,97.0314,2.79253,0,0,0.984808,0.173648,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601261,180407,0,2084.2,281.982,57.2933,1.74533,0,0,0.766044,0.642788,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601262,180428,0,2250.75,248.601,34.2604,2.35619,0,0,0.92388,0.382683,180428,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601263,180426,0,2205.35,263.651,43.2458,-2.32129,0,0,0.91706,-0.398749,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601264,180406,0,2238.6,254.445,36.0864,-1.41372,0,0,0.649448,-0.760406,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601265,180425,0,2259.72,246.196,42.6217,2.40855,0,0,0.93358,0.358368,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601266,180427,0,2261.58,246.352,58.4485,-1.93731,0,0,0.824126,-0.566406,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601267,180427,0,2261.09,246.349,54.6641,-0.087267,0,0,0.04362,-0.999048,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601268,180471,0,2244.61,230.634,42.3624,-0.15708,0,0,0.078459,-0.996917,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601269,180427,0,2261.4,246.139,51.7664,1.25664,0,0,0.587785,0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601270,180427,0,2261.29,245.934,55.7817,2.68781,0,0,0.97437,0.224951,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601271,180427,0,2261.36,246.217,51.781,2.96706,0,0,0.996195,0.087156,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601272,180472,0,2239.4,251.462,40.7591,3.00197,0,0,0.997564,0.069757,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601273,180427,0,2261.24,246.184,51.7869,0.244346,0,0,0.121869,0.992546,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601274,180472,0,2247.41,231.62,51.3689,-1.72788,0,0,0.760406,-0.649448,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601275,180426,0,2219.41,250.036,44.2009,4.71239,0,0,0.707107,-0.707107,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601276,180410,0,2250.53,249.87,34.8854,-0.20944,0,0,0.104528,-0.994522,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601277,180427,0,2261.49,246.013,51.7408,-1.41372,0,0,0.649448,-0.760406,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601278,180415,0,2257.56,252.962,42.1911,0.017453,0,0,0.008727,0.999962,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601279,180415,0,2257.67,252.648,42.0453,2.67035,0,0,0.97237,0.233445,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601280,180472,0,2253.25,257.127,45.7153,1.43117,0,0,0.656059,0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601281,180471,0,2242.05,246.394,42.4323,-1.8675,0,0,0.803857,-0.594823,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601282,180472,0,2249.1,230.59,44.2678,-1.69297,0,0,0.748956,-0.66262,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601283,180407,0,2252.84,257.183,35.3428,-2.93215,0,0,0.994522,-0.104529,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601284,180427,0,2261.51,246.075,56.2693,-2.93215,0,0,0.994522,-0.104529,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601285,180425,0,2246.14,233.359,43.5939,1.09956,0,0,0.522499,0.85264,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601286,180415,0,2246.99,233.207,43.5175,-2.37365,0,0,0.927184,-0.374607,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601287,180426,0,2215.99,260.259,42.0619,-2.93215,0,0,0.994522,-0.104529,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601288,180471,0,2243.61,255.313,42.3766,-1.71042,0,0,0.75471,-0.656059,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601289,180427,0,2259.97,245.693,51.8264,-2.79253,0,0,0.984808,-0.173648,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601290,180415,0,2254.3,243.072,42.0314,-2.32129,0,0,0.91706,-0.398749,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601291,180427,0,2261.27,246.321,59.2549,3.14159,0,0,1,0,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601292,180411,0,2239.19,239.425,42.9984,-0.314159,0,0,0.156434,-0.987688,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601293,180405,0,2237.03,249.148,33.9396,-1.29154,0,0,0.601815,-0.798635,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601294,180405,0,2251.14,254.486,34.2604,0.959931,0,0,0.461749,0.887011,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601295,180472,0,2248.52,316.682,40.0532,-2.11185,0,0,0.870356,-0.492423,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601296,180471,0,2233.19,325.413,41.255,1.6057,0,0,0.71934,0.694658,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601297,180472,0,2216.67,314.182,42.7254,-2.77507,0,0,0.983255,-0.182235,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601298,180471,0,2219.65,309.325,41.1997,-1.43117,0,0,0.656059,-0.75471,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601299,180426,0,2237.33,275.773,44.7952,0.645772,0,0,0.317305,0.948324,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601300,180426,0,2232.83,270.116,41.8601,-2.19912,0,0,0.891007,-0.45399,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601301,180472,0,2239.73,323.781,40.0553,-2.02458,0,0,0.848048,-0.529919,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601302,180405,0,2238.87,323.399,47.5317,1.25664,0,0,0.587785,0.809017,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601303,180471,0,2249.82,315.672,43.4524,0.10472,0,0,0.052336,0.99863,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601304,180472,0,2234.34,299.293,42.6905,-1.39626,0,0,0.642788,-0.766044,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601305,180426,0,2223.46,271.587,43.834,1.13446,0,0,0.5373,0.843391,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601306,180472,0,2245.58,312.681,42.7052,0.261799,0,0,0.130526,0.991445,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601307,180407,0,2262.65,278.054,34.9305,-1.69297,0,0,0.748956,-0.66262,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601308,180471,0,2241.69,304.469,44.0003,0.785398,0,0,0.382683,0.92388,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601309,180472,0,2260.48,270.549,39.7039,-2.04204,0,0,0.85264,-0.522498,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601310,180426,0,2228.88,267.472,43.1477,3.07178,0,0,0.999391,0.034899,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601311,180426,0,2241.14,276.075,44.9437,-1.41372,0,0,0.649448,-0.760406,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601312,180426,0,2226.53,267.623,45.1087,-0.820305,0,0,0.398749,-0.91706,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601313,180471,0,2228.26,302.042,41.1505,0,0,0,0,1,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601314,180471,0,2241.81,318.163,41.1694,1.74533,0,0,0.766044,0.642788,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601315,180406,0,2255.96,323.755,45.2518,1.32645,0,0,0.615662,0.788011,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601316,180426,0,2231.64,274.389,44.4079,-1.76278,0,0,0.771625,-0.636078,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601317,180405,0,2222.56,304.016,47.5872,1.309,0,0,0.608761,0.793353,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601318,180406,0,2237.85,300.95,35.1891,1.13446,0,0,0.5373,0.843391,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601319,180407,0,2257.5,314.74,34.9868,-0.226893,0,0,0.113203,-0.993572,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601320,180405,0,2244.2,308.972,35.1891,1.88496,0,0,0.809017,0.587785,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601321,180472,0,2221.13,321.8,47.3332,2.54818,0,0,0.956305,0.292372,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601322,180407,0,2259.6,247.091,34.2865,0.244346,0,0,0.121869,0.992546,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601323,180410,0,2265.28,241.376,42.1564,1.58825,0,0,0.71325,0.700909,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601324,180429,0,2254.93,234.168,34.3629,2.04204,0,0,0.85264,0.522499,180429,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601325,180415,0,2255.58,236.869,34.3351,-1.8326,0,0,0.793353,-0.608761,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601326,180472,0,2264.58,227.84,44.1995,-1.67552,0,0,0.743145,-0.669131,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601327,180425,0,2255.37,237.023,34.3351,0.645772,0,0,0.317305,0.948324,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601328,180412,0,2266.64,244.856,34.2569,0.645772,0,0,0.317305,0.948324,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601329,180471,0,2256.72,228.429,42.3406,-0.244346,0,0,0.121869,-0.992546,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601330,180410,0,2256.41,239.76,41.9272,-0.174533,0,0,0.087156,-0.996195,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601331,180411,0,2261.23,254.279,36.4932,1.43117,0,0,0.656059,0.75471,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601332,180472,0,2257.21,229.922,51.3778,-1.65806,0,0,0.737277,-0.67559,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601333,180407,0,2249.57,232.839,41.1147,-2.94961,0,0,0.995396,-0.095846,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601334,180405,0,2288.5,244.627,41.1147,-1.39626,0,0,0.642788,-0.766044,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601335,180406,0,2310.31,262.384,38.6699,-3.00197,0,0,0.997564,-0.069756,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601336,180471,0,2268.43,226.446,42.3202,-0.122173,0,0,0.061049,-0.998135,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601337,180410,0,2283.31,237.745,35.6883,1.23918,0,0,0.580703,0.814116,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601338,180471,0,2314.36,253.191,44.8237,0.767945,0,0,0.374607,0.927184,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601339,180471,0,2280.84,252.767,42.3917,2.98451,0,0,0.996917,0.078459,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601340,180471,0,2288.2,252.019,42.3886,3.05433,0,0,0.999048,0.043619,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601341,180410,0,2313.98,262.918,39.7046,2.9147,0,0,0.993572,0.113203,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601342,180425,0,2290.09,241.181,35.3324,-3.03687,0,0,0.99863,-0.052336,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601343,180425,0,2276.42,244.141,42.205,0.663225,0,0,0.325568,0.945519,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601344,180472,0,2315.76,263.325,44.0152,-0.15708,0,0,0.078459,-0.996917,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601345,180406,0,2269.84,229.898,37.4792,-1.93731,0,0,0.824126,-0.566406,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601346,180411,0,2270.32,233.821,41.8621,-0.628319,0,0,0.309017,-0.951056,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601347,180472,0,2304.21,260.66,54.2393,-1.25664,0,0,0.587785,-0.809017,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601348,180471,0,2277.77,237.038,42.3036,-0.069813,0,0,0.034899,-0.999391,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601349,180471,0,2291.48,259.194,44.6633,-0.977384,0,0,0.469472,-0.882948,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601350,180472,0,2274.03,233.228,45.6284,0.05236,0,0,0.026177,0.999657,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601351,180472,0,2267.04,228.241,51.4395,-1.72788,0,0,0.760406,-0.649448,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601352,180405,0,2269.54,254.167,35.3428,-2.94961,0,0,0.995396,-0.095846,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601353,180406,0,2272.1,243.929,35.4217,-0.837758,0,0,0.406737,-0.913545,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601354,180406,0,2291.13,243.396,27.0881,0.20944,0,0,0.104528,0.994522,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601355,180472,0,2269.48,254.275,45.6593,1.41372,0,0,0.649448,0.760406,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601356,180472,0,2293.73,243.386,45.5457,-0.087267,0,0,0.04362,-0.999048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601357,180471,0,2286.52,235.46,42.3634,-0.10472,0,0,0.052336,-0.99863,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601358,180523,0,2269.13,249.087,34.9444,0.244346,0,0,0.121869,0.992546,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601359,180472,0,2261.29,332.288,40.0521,1.22173,0,0,0.573576,0.819152,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601360,180405,0,2265.08,323.945,34.8258,2.82743,0,0,0.987688,0.156434,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601361,180406,0,2264.75,339.848,36.0207,-0.244346,0,0,0.121869,-0.992546,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601362,180472,0,2252.43,339.427,40.0785,0.959931,0,0,0.461749,0.887011,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601363,180472,0,2259.29,339.141,39.49,-2.02458,0,0,0.848048,-0.529919,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601364,180471,0,2262.57,331.372,43.4836,1.58825,0,0,0.71325,0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601365,180411,0,2308.01,277.79,73.6957,2.1293,0,0,0.87462,0.48481,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601366,180471,0,2327.96,304.967,44.6507,2.16421,0,0,0.882948,0.469472,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601367,180405,0,2278.53,278.822,42.7129,-1.46608,0,0,0.669131,-0.743145,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601368,180425,0,2299.82,279.411,38.6221,2.96706,0,0,0.996195,0.087156,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601369,180411,0,2293.6,302.281,73.5875,-0.925024,0,0,0.446198,-0.894934,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601370,180411,0,2288.59,282.679,73.6363,0.698132,0,0,0.34202,0.939693,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601371,180471,0,2304.89,310.917,44.728,-2.75762,0,0,0.981627,-0.190809,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601372,180471,0,2284.93,289.965,43.9103,-1.85005,0,0,0.798635,-0.601815,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601373,180407,0,2280.69,287.193,42.7752,-1.43117,0,0,0.656059,-0.75471,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601374,180407,0,2295.42,287.828,36.4086,2.46091,0,0,0.942641,0.333807,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601375,180472,0,2285.36,281.542,51.9609,3.03687,0,0,0.99863,0.052336,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601376,180472,0,2267.16,342.884,45.8091,-0.139626,0,0,0.069756,-0.997564,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601377,180406,0,2292.66,299.664,35.1822,-1.41372,0,0,0.649448,-0.760406,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601378,180471,0,2330.19,284.951,42.0163,2.00713,0,0,0.843391,0.5373,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601379,180410,0,2300.45,295.701,37.742,-1.74533,0,0,0.766044,-0.642788,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601380,180471,0,2326.26,269.53,41.9734,0.366519,0,0,0.182236,0.983255,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601381,180411,0,2313.11,297.109,73.6526,-2.61799,0,0,0.965926,-0.258819,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601382,180471,0,2280.87,274.399,43.8742,-1.85005,0,0,0.798635,-0.601815,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601383,180472,0,2317.38,268.61,44.0358,0.087266,0,0,0.043619,0.999048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601384,180472,0,2315.3,303.476,54.2553,1.51844,0,0,0.688355,0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601385,180407,0,-9409.27,-2293.3,69.3841,-1.23918,0,0,0.580703,-0.814116,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601386,180405,0,-9422.31,-2237.39,68.5077,-0.925024,0,0,0.446198,-0.894934,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601387,180406,0,-9406.59,-2258.17,69.3843,-1.3439,0,0,0.622515,-0.782608,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601388,180406,0,-9288.24,-2302.93,69.3842,1.8326,0,0,0.793353,0.608761,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601389,180411,0,-9270.44,-2269.75,83.7601,0.191986,0,0,0.095846,0.995396,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601390,180405,0,-9285.58,-2267.99,69.384,1.8326,0,0,0.793353,0.608761,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601391,180405,0,-9245.94,-2215.57,66.8433,-1.18682,0,0,0.559193,-0.829037,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601392,180406,0,-9245.99,-2206.87,66.8433,-1.22173,0,0,0.573576,-0.819152,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601393,180426,0,-9272.22,-2156.34,78.1218,-2.14675,0,0,0.878817,-0.477159,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601394,180427,0,-9272.1,-2155.4,75.3186,1.79769,0,0,0.782608,0.622515,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601395,180471,0,-9246.52,-2152.15,67.4098,-1.58825,0,0,0.71325,-0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601396,180426,0,-9272.59,-2155.63,71.7588,-2.9147,0,0,0.993572,-0.113203,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601397,180410,0,-9223.2,-2150.45,72.2742,0.087266,0,0,0.043619,0.999048,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601398,180415,0,-9231.24,-2153.17,65.4997,-3.07178,0,0,0.999391,-0.034899,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601399,180472,0,-9217.1,-2141.01,75.8143,2.09439,0,0,0.866025,0.5,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601400,180415,0,-9219.97,-2157.04,65.5369,-1.23918,0,0,0.580703,-0.814116,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601401,180472,0,-9233.64,-2140.88,75.8632,1.64061,0,0,0.731354,0.681998,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601402,180426,0,-9272.11,-2155.18,75.0314,-0.977384,0,0,0.469472,-0.882948,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601403,180412,0,-9225.34,-2158.93,63.7112,-2.23402,0,0,0.898794,-0.438371,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601404,180405,0,-9239.37,-2161.26,71.2117,1.90241,0,0,0.814116,0.580703,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601405,180427,0,-9272.04,-2155.52,73.2948,-0.471239,0,0,0.233445,-0.97237,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601406,180471,0,-9246.49,-2144.93,67.4722,-1.55334,0,0,0.700909,-0.71325,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601407,180426,0,-9272.29,-2155.95,73.7278,0.331613,0,0,0.165048,0.986286,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601408,180425,0,-9221.28,-2161.6,65.9583,3.14159,0,0,1,0,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601409,180427,0,-9272.14,-2156.15,76.2434,3.14159,0,0,1,0,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601410,180415,0,-9215.16,-2161.85,68.7441,1.13446,0,0,0.5373,0.843391,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601411,180407,0,-9212.95,-2157.92,67.5804,-0.418879,0,0,0.207912,-0.978148,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601412,180425,0,-9215.05,-2161.07,68.8249,-0.034907,0,0,0.017452,-0.999848,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601413,180427,0,-9272.83,-2155.8,74.7799,-0.05236,0,0,0.026177,-0.999657,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601414,180415,0,-9219.89,-2153.38,65.5378,1.79769,0,0,0.782608,0.622515,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601415,180406,0,-9213.11,-2165.04,67.575,-1.95477,0,0,0.829038,-0.559193,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601416,180426,0,-9272.18,-2155.59,72.259,-2.19912,0,0,0.891007,-0.45399,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601417,180471,0,-9208.29,-2168.96,73.3765,0.767945,0,0,0.374607,0.927184,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601418,180472,0,-9209.25,-2161.15,75.8212,0.15708,0,0,0.078459,0.996917,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601419,180415,0,-9229.47,-2156.92,65.0965,0.907571,0,0,0.438371,0.898794,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601420,180472,0,-9235.43,-2167.01,81.5096,-1.51844,0,0,0.688354,-0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601421,180415,0,-9221.81,-2157.03,65.0716,-0.785398,0,0,0.382683,-0.92388,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601422,180426,0,-9272.63,-2155.81,70.6074,1.09956,0,0,0.522499,0.85264,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601423,180425,0,-9221.61,-2160.95,72.4998,3.14159,0,0,1,0,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601424,180427,0,-9272.97,-2155.92,77.1008,-1.8675,0,0,0.803857,-0.594823,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601425,180426,0,-9272.38,-2155.75,68.6321,-1.55334,0,0,0.700909,-0.71325,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601426,180472,0,-9213.14,-2147.57,78.884,3.14159,0,0,1,0,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601427,180427,0,-9272.24,-2155.79,76.0933,0.191986,0,0,0.095846,0.995396,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601428,180426,0,-9272.81,-2155.5,75.1012,-2.6529,0,0,0.970296,-0.241922,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601429,180415,0,-9221.66,-2153.31,65.1607,-2.53073,0,0,0.953717,-0.300706,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601430,180472,0,-9243.5,-2168.35,74.833,-2.19912,0,0,0.891007,-0.45399,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601431,180523,0,-9217.99,-2151.35,64.6316,1.93731,0,0,0.824126,0.566406,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601432,180426,0,-9272.26,-2156.27,74.7746,-2.96706,0,0,0.996195,-0.087156,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601433,180472,0,-9225.44,-2167.16,81.5397,-1.51844,0,0,0.688354,-0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601434,180410,0,-9223.09,-2144.12,72.2742,0,0,0,0,1,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601435,180427,0,-9273.15,-2155.56,74.7377,-2.86234,0,0,0.990268,-0.139173,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601436,180405,0,-9216.77,-2141.1,65.4398,-2.70526,0,0,0.976296,-0.21644,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601437,180472,0,-9215.49,-2167.42,81.5162,-1.39626,0,0,0.642788,-0.766044,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601438,180472,0,-9225.25,-2144.25,67.629,-1.43117,0,0,0.656059,-0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601439,180472,0,-9246.51,-2148.59,70.8801,-3.07178,0,0,0.999391,-0.034899,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601440,180427,0,-9272.66,-2155.34,70.8885,0.488692,0,0,0.241922,0.970296,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601441,180426,0,-9272.77,-2155.95,70.5217,2.53073,0,0,0.953717,0.300706,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601442,180411,0,-9244.65,-2160.48,73.2438,-0.349066,0,0,0.173648,-0.984808,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601443,180472,0,-9233.54,-2167.75,74.37,-1.309,0,0,0.608761,-0.793353,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601444,180427,0,-9272.53,-2156.02,71.7158,-1.65806,0,0,0.737277,-0.67559,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601445,180472,0,-9219.71,-2158.61,69.0896,-3.01942,0,0,0.998135,-0.061048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601446,180410,0,-9237.25,-2143.21,72.0173,-1.64061,0,0,0.731354,-0.681998,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601447,180472,0,-9217.88,-2167.94,74.3742,-1.44862,0,0,0.66262,-0.748956,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601448,180407,0,-9233.94,-2140.7,65.4398,-2.75762,0,0,0.981627,-0.190809,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601449,180415,0,-9229.44,-2153.2,65.1174,3.10669,0,0,0.999848,0.017452,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601450,180415,0,-9231.32,-2156.89,65.4917,-1.20428,0,0,0.566406,-0.824126,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601451,180406,0,-9241.84,-2160.53,65.4398,-1.18682,0,0,0.559193,-0.829037,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601452,180427,0,-9272.53,-2156.22,75.4977,1.79769,0,0,0.782608,0.622515,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601453,180407,0,-9199.95,-2147.66,71.2117,-1.18682,0,0,0.559193,-0.829037,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601454,180472,0,-9191.43,-2148.04,75.698,0.191986,0,0,0.095846,0.995396,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601455,180471,0,-10489.7,-1146.45,37.1127,2.42601,0,0,0.936672,0.350207,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601456,180411,0,-10517.7,-1156.23,38.5831,0.680678,0,0,0.333807,0.942641,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601457,180471,0,-10488.3,-1163.37,37.0897,1.02974,0,0,0.492424,0.870356,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601458,180415,0,-10493.5,-1153.9,35.7838,0.506145,0,0,0.25038,0.968148,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601459,180405,0,-10526.8,-1139.3,29.5047,-0.750491,0,0,0.366501,-0.930418,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601460,180407,0,-10500.4,-1159.06,34.9574,-2.72271,0,0,0.978148,-0.207912,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601461,180411,0,-10525.8,-1202.41,31.1005,-0.907571,0,0,0.438371,-0.898794,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601462,180425,0,-10536.1,-1164.99,35.9018,0.837758,0,0,0.406737,0.913545,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601463,180425,0,-10536.4,-1174.82,35.881,0.471239,0,0,0.233445,0.97237,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601464,180471,0,-10505,-1176.67,37.1015,1.09956,0,0,0.522499,0.85264,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601465,180472,0,-10524.2,-1154.26,32.231,-1.43117,0,0,0.656059,-0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601466,180405,0,-10510.2,-1173.23,31.3193,-1.95477,0,0,0.829038,-0.559193,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601467,180407,0,-10465.1,-1177.89,27.5236,2.07694,0,0,0.861629,0.507538,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601468,180415,0,-10528.1,-1164.21,35.8671,3.05433,0,0,0.999048,0.043619,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601469,180415,0,-10528.3,-1164.17,35.7074,-0.680679,0,0,0.333807,-0.942641,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601470,180405,0,-10504.8,-1177.95,28.0608,1.18682,0,0,0.559193,0.829038,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601471,180406,0,-10525.6,-1173.01,28.1152,3.05433,0,0,0.999048,0.043619,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601472,180407,0,-10516,-1150,29.1855,-2.67035,0,0,0.97237,-0.233445,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601473,180412,0,-10513.2,-1159.21,28.0995,-0.418879,0,0,0.207912,-0.978148,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601474,180407,0,-10464.6,-1183.71,27.5535,2.35619,0,0,0.92388,0.382683,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601475,180410,0,-10525.5,-1167.07,35.7699,0.034907,0,0,0.017452,0.999848,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601476,180429,0,-10524.2,-1159.07,28.2194,-0.314159,0,0,0.156434,-0.987688,180429,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601477,180410,0,-10532.5,-1176.04,28.735,1.72788,0,0,0.760406,0.649448,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601478,180523,0,-10515.5,-1154.88,28.8079,1.27409,0,0,0.594823,0.803857,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601479,180406,0,-10533.1,-1151.42,29.1855,-2.68781,0,0,0.97437,-0.224951,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601480,180406,0,-10530.2,-1175.49,34.9574,-2.72271,0,0,0.978148,-0.207912,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601481,180410,0,-10589.6,-1251.71,38.7106,-3.08923,0,0,0.999657,-0.026177,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601482,180405,0,-10571.3,-1314.04,48.9264,1.91986,0,0,0.819152,0.573576,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601483,180410,0,-10537.4,-1217.96,33.7167,1.62316,0,0,0.725374,0.688355,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601484,180406,0,-10558.4,-1258.3,32.7991,2.82743,0,0,0.987688,0.156434,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601485,180405,0,-10586.4,-1259.04,37.0091,1.93731,0,0,0.824126,0.566406,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601486,180411,0,-10544.3,-1204.61,31.6527,-1.76278,0,0,0.771625,-0.636078,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601487,180411,0,-10541.7,-1234.61,30.9651,0.628319,0,0,0.309017,0.951057,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601488,180407,0,-10584.9,-1213.55,28.4989,-1.69297,0,0,0.748956,-0.66262,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601489,180407,0,-10536.8,-1204.53,27.2317,-2.6529,0,0,0.970296,-0.241922,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601490,180425,0,-10538.9,-1225.2,34.2506,0.802851,0,0,0.390731,0.920505,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601491,180407,0,-10536.4,-1286.65,38.795,2.14675,0,0,0.878817,0.477159,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601492,180415,0,-10538.1,-1230.62,33.6546,2.11185,0,0,0.870356,0.492424,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601493,180415,0,-10509.7,-1303.45,41.3734,1.3439,0,0,0.622515,0.782608,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601494,180410,0,-10529,-1217.08,33.6658,1.67552,0,0,0.743145,0.669131,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601495,180406,0,-10524.7,-1208.09,28.1176,-0.610865,0,0,0.300706,-0.953717,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601496,180415,0,-10509.2,-1302.56,41.3731,-1.91986,0,0,0.819152,-0.573576,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601497,180415,0,-10510.2,-1304.24,41.3732,-0.383972,0,0,0.190809,-0.981627,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601498,180415,0,-10509.5,-1303,41.3734,2.21657,0,0,0.894934,0.446198,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601499,180415,0,-10523.2,-1212.75,28.7287,2.30383,0,0,0.913545,0.406737,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601500,180405,0,-10521.7,-1296.15,41.097,-1.79769,0,0,0.782608,-0.622515,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601501,180405,0,-10530.3,-1203.69,27.2637,-2.61799,0,0,0.965926,-0.258819,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601502,180407,0,-10505.2,-1252.52,42.3995,-0.366519,0,0,0.182236,-0.983255,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601503,180425,0,-10523.1,-1212.52,28.8398,2.89725,0,0,0.992546,0.121869,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601504,180415,0,-10510,-1303.82,41.3729,-0.733038,0,0,0.358368,-0.93358,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601505,180425,0,-10515.2,-1293.24,42.0981,-2.46091,0,0,0.942641,-0.333807,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601506,180425,0,-10519.2,-1298.57,42.0999,0.959931,0,0,0.461749,0.887011,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601507,180406,0,-10519.1,-1291.52,40.685,-1.72788,0,0,0.760406,-0.649448,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601508,180427,0,-10562.6,-1175.63,47.5216,1.25664,0,0,0.587785,0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601509,180406,0,-10582.8,-1194.33,27.7212,2.05949,0,0,0.857167,0.515038,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601510,180471,0,-10540,-1179.41,37.0651,-0.558505,0,0,0.275637,-0.961262,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601511,180411,0,-10541.9,-1171.66,36.9621,0.069813,0,0,0.034899,0.999391,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601512,180406,0,-10539,-1171.25,29.1855,-1.13446,0,0,0.5373,-0.843391,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601513,180406,0,-10607.1,-1206.06,33.2618,2.82743,0,0,0.987688,0.156434,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601514,180425,0,-10605,-1204.04,30.0705,0.785398,0,0,0.382683,0.92388,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601515,180415,0,-10605.3,-1204.66,29.9109,0.314159,0,0,0.156434,0.987688,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601516,180425,0,-10600.9,-1204.97,34.2151,0.907571,0,0,0.438371,0.898794,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601517,180410,0,-10595.8,-1191.87,34.3362,-1.36136,0,0,0.629321,-0.777146,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601518,180410,0,-10587.7,-1190.68,34.3195,-1.50098,0,0,0.681998,-0.731354,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601519,180425,0,-10601.2,-1196.61,29.6063,-0.2618,0,0,0.130526,-0.991445,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601520,180411,0,-10614.4,-1200.89,33.7408,0.15708,0,0,0.078459,0.996917,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601521,180407,0,-10578.3,-1160.45,28.1573,1.43117,0,0,0.656059,0.75471,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601522,180426,0,-10564.9,-1168.31,46.612,-1.88496,0,0,0.809017,-0.587785,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601523,180426,0,-10563.7,-1170.24,42.7233,-1.25664,0,0,0.587785,-0.809017,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601524,180427,0,-10564.1,-1170.22,47.4512,-1.25664,0,0,0.587785,-0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601525,180407,0,-10561.1,-1168.19,29.0615,2.56563,0,0,0.95882,0.284015,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601526,180426,0,-10563.5,-1168.31,42.5704,1.90241,0,0,0.814116,0.580703,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601527,180471,0,-10545.4,-1156.39,31.1622,-2.63545,0,0,0.968148,-0.25038,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601528,180410,0,-10606.9,-1193.93,34.3345,-1.51844,0,0,0.688354,-0.725374,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601529,180410,0,-10537.5,-1160.24,35.7838,0.069813,0,0,0.034899,0.999391,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601530,180406,0,-10597.8,-1171.61,28.3795,-0.20944,0,0,0.104528,-0.994522,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601531,180427,0,-10564,-1170.12,46.952,-2.9147,0,0,0.993572,-0.113203,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601532,180406,0,-10561.5,-1150.11,28.0342,0.558505,0,0,0.275637,0.961262,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601533,180426,0,-10561.9,-1170.68,42.7257,2.00713,0,0,0.843391,0.5373,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601534,180405,0,-10566.1,-1167.03,29.0606,-2.19912,0,0,0.891007,-0.45399,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601535,180411,0,-10582.4,-1166.69,34.1377,2.46091,0,0,0.942641,0.333807,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601536,180426,0,-10563.5,-1169.82,42.6063,-0.698132,0,0,0.34202,-0.939693,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601537,180472,0,-10544.9,-1160.03,34.5908,-2.87979,0,0,0.991445,-0.130526,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601538,180406,0,-10562.2,-1173.23,29.0547,0.872665,0,0,0.422618,0.906308,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601539,180426,0,-10565.3,-1171.53,44.2023,-1.88496,0,0,0.809017,-0.587785,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601540,180427,0,-10565.1,-1169.65,46.188,2.60054,0,0,0.96363,0.267238,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601541,180427,0,-10564.3,-1171.94,47.4731,0.436332,0,0,0.21644,0.976296,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601542,180405,0,-10586.7,-1173.86,28.6101,1.39626,0,0,0.642788,0.766044,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601543,180427,0,-10564,-1169.83,46.2473,-2.56563,0,0,0.95882,-0.284015,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601544,180415,0,-10605.9,-1197.43,29.9789,-0.959931,0,0,0.461749,-0.887011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601545,180426,0,-10560.5,-1169.42,44.3374,1.23918,0,0,0.580703,0.814116,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601546,180471,0,-10544.9,-1163.71,31.1274,-0.436333,0,0,0.21644,-0.976296,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601547,180426,0,-10564.2,-1170.12,41.7997,-2.33874,0,0,0.920505,-0.390731,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601548,180426,0,-10564.3,-1173.72,43.7754,1.3439,0,0,0.622515,0.782608,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601549,180426,0,-10568.3,-1170.87,44.7843,-1.81514,0,0,0.788011,-0.615661,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601550,180410,0,-10600.1,-1192.88,34.3262,-1.46608,0,0,0.669131,-0.743145,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601551,180427,0,-10564.8,-1170.62,50.3471,-2.25148,0,0,0.902585,-0.430511,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601552,180405,0,-10586.1,-1158.38,30.0596,-0.20944,0,0,0.104528,-0.994522,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601553,180405,0,-10567.1,-1171.94,29.0921,-0.680679,0,0,0.333807,-0.942641,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601554,180427,0,-10567.8,-1167.49,48.2378,-0.593412,0,0,0.292372,-0.956305,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601555,180415,0,-10605.7,-1197.59,29.9157,-0.349066,0,0,0.173648,-0.984808,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601556,180427,0,-10565.7,-1170.11,48.7913,-1.48353,0,0,0.67559,-0.737277,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601557,180427,0,-10561.8,-1166.61,48.5048,0.244346,0,0,0.121869,0.992546,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601558,180410,0,-10537.9,-1154.57,35.8046,0.017453,0,0,0.008727,0.999962,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601559,180471,0,-10550.9,-1137.18,36.6543,0.261799,0,0,0.130526,0.991445,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601560,180471,0,-10541.1,-1150.39,37.0856,-2.32129,0,0,0.91706,-0.398749,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601561,180407,0,-10553,-1148.91,27.7082,0.575959,0,0,0.284015,0.95882,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601562,180407,0,-10623.6,-1169.42,26.0939,-0.366519,0,0,0.182236,-0.983255,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601563,180471,0,-10566.8,-1139.45,36.6009,0.191986,0,0,0.095846,0.995396,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601564,180472,0,-10559.4,-1133.95,37.0414,-1.23918,0,0,0.580703,-0.814116,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601565,180407,0,-10568.2,-1128.87,29.1669,-1.58825,0,0,0.71325,-0.700909,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601566,180415,0,-10572.2,-1110.85,30.7773,-0.541052,0,0,0.267238,-0.96363,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601567,180415,0,-10554.1,-1113.15,32.5587,-0.191986,0,0,0.095846,-0.995396,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601568,180425,0,-10555.5,-1102.06,32.6257,-3.00197,0,0,0.997564,-0.069756,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601569,180415,0,-10555.5,-1102.91,32.6255,0.349066,0,0,0.173648,0.984808,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601570,180406,0,-10574,-1106.17,30.0689,0.523599,0,0,0.258819,0.965926,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601571,180410,0,-10578.3,-1127.14,29.7919,0.087266,0,0,0.043619,0.999048,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601572,180410,0,-10587.6,-1108.7,31.1037,0.10472,0,0,0.052336,0.99863,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601573,180425,0,-10570.5,-1122.79,30.3197,-2.18166,0,0,0.887011,-0.461749,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601574,180415,0,-10553.7,-1115.23,32.4819,2.11185,0,0,0.870356,0.492424,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601575,180425,0,-10557.9,-1104.5,31.6309,-3.08923,0,0,0.999657,-0.026177,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601576,180410,0,-10586.2,-1118.44,31.0967,0.20944,0,0,0.104528,0.994522,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601577,180425,0,-10553.9,-1114.13,32.523,-3.00197,0,0,0.997564,-0.069756,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601578,180415,0,-10554.9,-1107.55,32.5477,-0.122173,0,0,0.061049,-0.998135,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601579,180425,0,-10554.7,-1108.21,32.5486,-2.87979,0,0,0.991445,-0.130526,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601580,180425,0,-10554.4,-1109.87,32.5416,-3.10669,0,0,0.999848,-0.017452,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601581,180415,0,-10553.4,-1117.28,32.541,1.15192,0,0,0.544639,0.838671,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601582,180415,0,-10555.3,-1104.37,32.5501,-0.959931,0,0,0.461749,-0.887011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601583,180425,0,-10555.5,-1103.6,32.5846,-2.96706,0,0,0.996195,-0.087156,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601584,180415,0,-10554.6,-1109,32.5464,-1.22173,0,0,0.573576,-0.819152,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601585,180425,0,-10557.4,-1108.15,31.6302,-2.96706,0,0,0.996195,-0.087156,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601586,180415,0,-10555.7,-1101.38,32.6257,-0.785398,0,0,0.382683,-0.92388,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601587,180415,0,-10554.2,-1111.05,32.5351,2.11185,0,0,0.870356,0.492424,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601588,180415,0,-10572,-1110.66,30.8537,-1.50098,0,0,0.681998,-0.731354,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601589,180425,0,-10553.5,-1116.22,32.5104,-3.07178,0,0,0.999391,-0.034899,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601590,180405,0,-10550.9,-1105.14,31.4281,-1.01229,0,0,0.48481,-0.87462,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601591,180425,0,-10554.1,-1112.11,32.5467,2.84489,0,0,0.989016,0.147809,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601592,180407,0,-10486.8,1045.7,67.1601,2.93215,0,0,0.994522,0.104528,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601593,180406,0,-10501.7,1050.79,67.7618,-2.67035,0,0,0.97237,-0.233445,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601594,180405,0,-10476.7,1020.13,67.1611,1.74533,0,0,0.766044,0.642788,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601595,180406,0,-10624,1033.61,35.4685,-1.91986,0,0,0.819152,-0.573576,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601596,180407,0,-10517.6,1044.56,67.7618,-2.02458,0,0,0.848048,-0.529919,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601597,180405,0,-10525,1030.71,67.1606,-1.43117,0,0,0.656059,-0.75471,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601598,180471,0,-10637.3,1171.85,40.0635,0.820305,0,0,0.398749,0.91706,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601599,180523,0,-10645.5,1176.89,34.7773,0.139626,0,0,0.069756,0.997564,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601600,180472,0,-10641.1,1167.03,41.312,-0.575959,0,0,0.284015,-0.95882,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601601,180471,0,-10644.7,1161.8,39.9605,0.855211,0,0,0.414693,0.909961,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601602,180472,0,-10633.2,1177.2,41.7219,-0.401426,0,0,0.199368,-0.979925,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601603,180411,0,-10647.4,1175.61,39.36,1.5708,0,0,0.707107,0.707107,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601604,180412,0,-10653.9,1164.76,34.4738,1.50098,0,0,0.681998,0.731354,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601605,180472,0,-10656.5,1161.75,45.8833,-2.00713,0,0,0.843391,-0.5373,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601606,180405,0,-10639.5,1160.96,33.3855,0.855211,0,0,0.414693,0.909961,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601607,180472,0,-10648.7,1156.17,41.4305,-1.43117,0,0,0.656059,-0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601608,180407,0,-10642.5,1171.54,34.3586,-1.8675,0,0,0.803857,-0.594823,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601609,180472,0,-10664.3,1167.84,42.0422,-2.82743,0,0,0.987688,-0.156434,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601610,180471,0,-10660.6,1172.83,40.1438,-2.25148,0,0,0.902585,-0.430511,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601611,180472,0,-10656.2,1178.29,41.433,2.47837,0,0,0.945519,0.325568,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601612,180472,0,-10632.8,1193.89,45.9387,1.11701,0,0,0.529919,0.848048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601613,180472,0,-10648.7,1188.67,41.301,2.84489,0,0,0.989016,0.147809,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601614,180405,0,-10650.3,1179.93,34.4429,1.309,0,0,0.608761,0.793353,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601615,180471,0,-10652.5,1183.4,39.9697,-2.26893,0,0,0.906308,-0.422618,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601616,180406,0,-10655,1173.23,34.3705,1.309,0,0,0.608761,0.793353,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601617,180472,0,-10640.6,1198.93,41.7194,1.8675,0,0,0.803857,0.594823,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601618,180471,0,-10644.8,1193.82,40.0113,-2.26893,0,0,0.906308,-0.422618,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601619,180410,0,-10646.3,1188.8,35.5654,-0.610865,0,0,0.300706,-0.953717,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601620,180406,0,-10514.9,1005.19,67.1577,-0.174533,0,0,0.087156,-0.996195,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601621,180407,0,-10491.6,1002.19,67.1605,0.785398,0,0,0.382683,0.92388,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601622,180405,0,-9469.92,106.845,57.3989,-1.91986,0,0,0.819152,-0.573576,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601623,180406,0,-9470.3,86.5708,57.0982,-1.22173,0,0,0.573576,-0.819152,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601624,180407,0,-9495.12,79.9449,56.3581,1.85005,0,0,0.798636,0.601815,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601625,180406,0,-9475.64,28.2177,56.9783,1.3439,0,0,0.622515,0.782608,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601626,180425,0,-9468.34,34.9887,65.2719,-2.46091,0,0,0.942641,-0.333807,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601627,180410,0,-9476.97,35.7757,58.3203,-0.087267,0,0,0.04362,-0.999048,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601628,180471,0,-9482.07,26.0677,72.5697,-1.62316,0,0,0.725374,-0.688354,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601629,180411,0,-9471.16,44.0573,65.787,-2.00713,0,0,0.843391,-0.5373,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601630,180406,0,-9483.64,32.7722,57.8729,-1.3439,0,0,0.622515,-0.782608,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601631,180406,0,-9493.4,86.6099,56.5065,1.50098,0,0,0.681998,0.731354,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601632,180472,0,-9479.52,33.8819,66.9817,3.08923,0,0,0.999657,0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601633,180407,0,-9484.71,26.726,57.5551,-1.309,0,0,0.608761,-0.793353,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601634,180425,0,-9466.75,29.177,64.7649,-0.436333,0,0,0.21644,-0.976296,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601635,180425,0,-9475.25,39.2479,64.7441,-1.36136,0,0,0.629321,-0.777146,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601636,180415,0,-9468.5,35.224,65.3135,-2.47837,0,0,0.945519,-0.325568,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601637,180425,0,-9478.14,24.5459,57.1311,0.05236,0,0,0.026177,0.999657,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601638,180471,0,-9496.13,87.2795,59.7371,2.86234,0,0,0.990268,0.139173,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601639,180472,0,-9471.79,39.8953,71.1019,-1.50098,0,0,0.681998,-0.731354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601640,180429,0,-9473.25,35.5583,57.6953,-0.2618,0,0,0.130526,-0.991445,180429,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601641,180405,0,-9471.28,41.2414,58.0485,-2.87979,0,0,0.991445,-0.130526,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601642,180407,0,-9471.17,32.3599,56.9661,2.56563,0,0,0.95882,0.284015,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601643,180428,0,-9477.03,34.6073,56.9661,0.139626,0,0,0.069756,0.997564,180428,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601644,180471,0,-9479.14,43.8299,65.9558,2.77507,0,0,0.983255,0.182236,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601645,180471,0,-9480.79,35.9462,72.5583,-1.67552,0,0,0.743145,-0.669131,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601646,180406,0,-9477.2,33.5808,63.8205,1.81514,0,0,0.788011,0.615662,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601647,180410,0,-9469.81,26.996,64.633,-1.90241,0,0,0.814116,-0.580703,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601648,180415,0,-9457.9,27.702,57.4448,1.01229,0,0,0.48481,0.87462,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601649,180427,0,-9457.05,61.7083,69.0543,2.32129,0,0,0.91706,0.398749,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601650,180406,0,-9457.26,30.9258,56.9661,-1.309,0,0,0.608761,-0.793353,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601651,180415,0,-9465.83,37.1146,64.6538,-0.314159,0,0,0.156434,-0.987688,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601652,180425,0,-9458.23,26.3989,57.5069,2.9147,0,0,0.993572,0.113203,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601653,180415,0,-9462.67,26.4621,57.0363,2.56563,0,0,0.95882,0.284015,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601654,180426,0,-9458.44,63.4306,63.8868,-2.19912,0,0,0.891007,-0.45399,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601655,180415,0,-9456.94,26.6094,64.8899,-1.01229,0,0,0.48481,-0.87462,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601656,180426,0,-9456.98,61.9063,58.22,1.5708,0,0,0.707107,0.707107,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601657,180427,0,-9458.65,62.092,71.082,-2.9147,0,0,0.993572,-0.113203,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601658,180426,0,-9458.24,60.8247,65.4673,-2.75762,0,0,0.981627,-0.190809,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601659,180425,0,-9457.99,27.2868,57.4578,2.93215,0,0,0.994522,0.104528,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601660,180407,0,-9464.64,79.0191,57.2579,0.471239,0,0,0.233445,0.97237,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601661,180415,0,-9458.12,26.8258,57.483,2.04204,0,0,0.85264,0.522499,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601662,180426,0,-9457.89,59.5851,67.495,-2.1293,0,0,0.87462,-0.48481,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601663,180426,0,-9455.46,63.6163,64.2531,1.32645,0,0,0.615662,0.788011,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601664,180427,0,-9456.9,61.9132,65.7768,-3.08923,0,0,0.999657,-0.026177,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601665,180425,0,-9446.3,97.4219,57.7125,-0.471239,0,0,0.233445,-0.97237,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601666,180427,0,-9460.67,62.184,66.9639,1.91986,0,0,0.819152,0.573576,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601667,180472,0,-9452.8,31.1233,68.453,0.10472,0,0,0.052336,0.99863,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601668,180426,0,-9457.14,62.0226,66.9685,2.80998,0,0,0.986286,0.165048,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601669,180427,0,-9455.11,62.2344,70.2275,0.383972,0,0,0.190809,0.981627,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601670,180427,0,-9455.25,60.8212,69.2844,0.959931,0,0,0.461749,0.887011,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601671,180427,0,-9452.72,61.9774,69.1932,-1.48353,0,0,0.67559,-0.737277,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601672,180425,0,-9455.7,26.516,64.9316,2.51327,0,0,0.951057,0.309017,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601673,180411,0,-9459.71,80.0778,62.7564,1.48353,0,0,0.67559,0.737277,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601674,180471,0,-9450.42,39.0938,65.8999,-3.08923,0,0,0.999657,-0.026177,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601675,180406,0,-9461.06,46.79,56.6063,2.93215,0,0,0.994522,0.104528,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601676,180407,0,-9452.75,31.3763,58.0485,1.8675,0,0,0.803857,0.594823,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601677,180427,0,-9458.19,62.9236,65.9785,0.10472,0,0,0.052336,0.99863,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601678,180415,0,-9456.97,26.2083,64.7927,0.10472,0,0,0.052336,0.99863,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601679,180472,0,-9459.09,44.8854,63.4504,1.6057,0,0,0.71934,0.694658,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601680,180405,0,-9452.93,42.2399,56.9279,2.58309,0,0,0.961262,0.275637,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601681,180407,0,-9463.02,96.6597,73.8365,-1.90241,0,0,0.814116,-0.580703,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601682,180426,0,-9456.85,61.9861,64.0176,-1.27409,0,0,0.594823,-0.803857,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601683,180426,0,-9456.95,62.0243,67.2846,2.47837,0,0,0.945519,0.325568,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601684,180427,0,-9457.01,61.9253,67.1073,-1.72788,0,0,0.760406,-0.649448,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601685,180405,0,-9456.98,96.8744,73.8258,2.79253,0,0,0.984808,0.173648,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601686,180426,0,-9455.17,60.9774,65.3063,2.02458,0,0,0.848048,0.529919,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601687,180427,0,-9456.72,60.1319,71.7593,-0.331612,0,0,0.165048,-0.986286,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601688,180407,0,-9455.38,93.4061,58.3438,-1.13446,0,0,0.5373,-0.843391,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601689,180410,0,-9460.2,33.1226,58.3619,-1.71042,0,0,0.75471,-0.656059,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601690,180425,0,-9457.79,28.2236,57.472,3.00197,0,0,0.997564,0.069757,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601691,180426,0,-9457.08,61.8073,66.9031,-2.67035,0,0,0.97237,-0.233445,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601692,180407,0,-9456.86,91.6574,73.8302,1.18682,0,0,0.559193,0.829038,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601693,180406,0,-9463.06,91.5218,73.8285,-0.488692,0,0,0.241922,-0.970296,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601694,180471,0,-9473.69,-10.1163,66.0361,-0.994838,0,0,0.477159,-0.878817,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601695,180471,0,-9456.78,-12.0764,66.1144,1.32645,0,0,0.615662,0.788011,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601696,180471,0,-9464.57,-12.3906,71.7849,-0.244346,0,0,0.121869,-0.992546,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601697,180472,0,-9464.31,-9.875,68.3207,-1.62316,0,0,0.725374,-0.688354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601698,180425,0,-9471.51,21.8403,57.2409,1.25664,0,0,0.587785,0.809017,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601699,180411,0,-9475.76,6.54861,65.951,1.02974,0,0,0.492424,0.870356,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601700,180410,0,-9467.8,18.2728,64.876,0.191986,0,0,0.095846,0.995396,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601701,180472,0,-9475.47,9.11111,68.4426,-1.58825,0,0,0.71325,-0.700909,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601702,180406,0,-9466.89,0.882867,63.8205,1.76278,0,0,0.771625,0.636078,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601703,180472,0,-9481.46,18.3229,66.9625,3.05433,0,0,0.999048,0.043619,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601704,180405,0,-9485.53,20.3553,57.5648,-1.25664,0,0,0.587785,-0.809017,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601705,180471,0,-9483.45,16.1788,72.5328,-1.65806,0,0,0.737277,-0.67559,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601706,180415,0,-9467.26,15.0534,64.7441,-1.79769,0,0,0.782608,-0.622515,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601707,180411,0,-9475.44,12.2855,64.1442,-1.74533,0,0,0.766044,-0.642788,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601708,180471,0,-9483.42,8.89583,65.9921,-1.22173,0,0,0.573576,-0.819152,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601709,180407,0,-9478.97,13.2145,60.185,2.80998,0,0,0.986286,0.165048,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601710,180405,0,-9454.53,14.3658,58.0485,1.85005,0,0,0.798636,0.601815,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601711,180472,0,-9461.62,12.2045,71.8053,2.00713,0,0,0.843391,0.5373,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601712,180415,0,-9460.61,17.4774,64.7927,-2.58309,0,0,0.961262,-0.275637,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601713,180405,0,-9462.46,24.2852,56.9876,-1.309,0,0,0.608761,-0.793353,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601714,180415,0,-9461.72,16.7214,64.8969,-0.733038,0,0,0.358368,-0.93358,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601715,180425,0,-9458.96,19.527,57.4622,3.03687,0,0,0.99863,0.052336,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601716,180523,0,-9460.02,14.8142,57.5529,-1.29154,0,0,0.601815,-0.798635,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601717,180425,0,-9464.76,7.3316,64.9177,-0.785398,0,0,0.382683,-0.92388,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601718,180412,0,-9464.76,17.4055,56.9626,-0.890118,0,0,0.430511,-0.902585,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601719,180425,0,-9459.01,18.6544,57.4671,3.00197,0,0,0.997564,0.069757,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601720,180425,0,-9458.98,20.5824,57.5173,3.08923,0,0,0.999657,0.026177,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601721,180415,0,-9458.98,20.0453,57.4896,-2.56563,0,0,0.95882,-0.284015,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601722,180472,0,-9454.73,14.6788,68.4044,0.069813,0,0,0.034899,0.999391,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601723,180415,0,-9459.02,19.0546,57.4559,1.85005,0,0,0.798636,0.601815,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601724,180406,0,-9085.34,396.436,93.5745,-0.541052,0,0,0.267238,-0.96363,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601725,180405,0,-9106.48,422.687,93.8075,-0.506145,0,0,0.25038,-0.968148,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601726,180405,0,-5636.49,-498.668,396.67,-2.18166,0,0,0.887011,-0.461749,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601727,180411,0,-5579.19,-436.064,402.615,-1.78024,0,0,0.777146,-0.62932,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601728,180427,0,-5375.66,-2947.37,352.023,-1.43117,0,0,0.656059,-0.75471,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601729,180427,0,-5375.69,-2948.72,352.134,-2.32129,0,0,0.91706,-0.398749,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601730,180427,0,-5375.64,-2947.98,349.641,2.23402,0,0,0.898794,0.438371,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601731,180427,0,-5375.52,-2948.04,352.756,1.53589,0,0,0.694658,0.71934,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601732,180427,0,-5375.22,-2947.73,352.885,0.15708,0,0,0.078459,0.996917,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601733,180427,0,-5375.93,-2947.47,350.673,2.07694,0,0,0.861629,0.507538,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601734,180427,0,-5375.67,-2948.2,352.403,0.244346,0,0,0.121869,0.992546,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601735,180427,0,-5375.33,-2948.59,351.628,-0.366519,0,0,0.182236,-0.983255,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601736,180471,0,-5381.19,-2947.02,324.301,-0.296706,0,0,0.147809,-0.989016,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601737,180425,0,-5392.66,-2953.06,322.928,-0.418879,0,0,0.207912,-0.978148,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601738,180472,0,-5386.62,-2949.31,329.708,-1.25664,0,0,0.587785,-0.809017,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601739,180427,0,-5376.1,-2948.14,354.537,-0.122173,0,0,0.061049,-0.998135,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601740,180405,0,-5379.73,-2957.82,345.71,2.40855,0,0,0.93358,0.358368,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601741,180406,0,-5376.17,-2942.42,335.728,3.00197,0,0,0.997564,0.069757,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601742,180415,0,-5392.1,-2955.01,322.894,-2.00713,0,0,0.843391,-0.5373,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601743,180406,0,-5390.82,-2947.85,345.709,-2.94961,0,0,0.995396,-0.095846,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601744,180427,0,-5375.03,-2951.17,351.475,2.49582,0,0,0.948324,0.317305,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601745,180407,0,-5436.36,-2918.19,347.243,-2.80998,0,0,0.986286,-0.165048,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601746,180415,0,-5387,-2973.47,326.826,0.925024,0,0,0.446198,0.894934,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601747,180472,0,-5367.11,-2960.09,332.67,1.8326,0,0,0.793353,0.608761,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601748,180405,0,-5357.1,-2973.15,335.56,1.44862,0,0,0.66262,0.748956,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601749,180471,0,-5361.95,-2958.06,331.247,2.68781,0,0,0.97437,0.224951,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601750,180407,0,-5363.23,-2969.87,326.78,-1.76278,0,0,0.771625,-0.636078,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601751,180415,0,-5380.44,-2963.69,322.905,0.645772,0,0,0.317305,0.948324,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601752,180425,0,-5383.79,-2957.53,322.97,-1.09956,0,0,0.522499,-0.85264,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601753,180405,0,-5363.95,-2959.14,327.416,2.96706,0,0,0.996195,0.087156,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601754,180471,0,-5362.78,-2974.11,331.339,0.261799,0,0,0.130526,0.991445,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601755,180472,0,-5359.61,-2966.95,332.67,0.418879,0,0,0.207912,0.978148,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601756,180425,0,-5386.63,-2965.18,322.967,-0.523599,0,0,0.258819,-0.965926,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601757,180471,0,-5385.7,-2977.4,330.496,2.04204,0,0,0.85264,0.522499,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601758,180415,0,-5393.93,-2974.63,326.78,2.26893,0,0,0.906308,0.422618,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601759,180471,0,-5377.23,-2961.76,324.134,-1.29154,0,0,0.601815,-0.798635,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601760,180406,0,-5385.74,-2969.57,322.058,2.18166,0,0,0.887011,0.461749,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601761,180407,0,-5361.62,-2957.44,335.493,2.96706,0,0,0.996195,0.087156,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601762,180412,0,-5379.71,-2973.99,323.169,2.9147,0,0,0.993572,0.113203,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601763,180425,0,-5382.7,-2972.23,324.048,0.296706,0,0,0.147809,0.989016,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601764,180523,0,-5377.69,-2966.28,322.342,0.645772,0,0,0.317305,0.948324,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601765,180472,0,-5372.72,-2977.01,332.773,-1.0472,0,0,0.5,-0.866025,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601766,180472,0,-5379.22,-2954.44,325.51,-2.80998,0,0,0.986286,-0.165048,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601767,180426,0,-5329.76,-2956.02,340.106,1.53589,0,0,0.694658,0.71934,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601768,180426,0,-5329.36,-2955.65,343.894,0.331613,0,0,0.165048,0.986286,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601769,180426,0,-5329.5,-2955.99,339.369,-1.97222,0,0,0.833886,-0.551937,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601770,180426,0,-5329.77,-2955.85,347.798,-2.75762,0,0,0.981627,-0.190809,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601771,180426,0,-5329.47,-2955.62,344.731,1.62316,0,0,0.725374,0.688355,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601772,180426,0,-5329.85,-2955.83,343.072,0.296706,0,0,0.147809,0.989016,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601773,180426,0,-5331.04,-2956.38,340.645,-0.453786,0,0,0.224951,-0.97437,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601774,180426,0,-5331.14,-2956.7,345.508,0.017453,0,0,0.008727,0.999962,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601775,180426,0,-5329.64,-2956.38,337.193,0.523599,0,0,0.258819,0.965926,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601776,180426,0,-5329.8,-2956.16,337.813,-1.0472,0,0,0.5,-0.866025,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601777,180425,0,-3821.91,-830.921,11.3301,0,0,0,0,1,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601778,180411,0,-3828.41,-822.946,18.0013,2.61799,0,0,0.965926,0.258819,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601779,180425,0,-3813.7,-838.421,10.6491,1.5708,0,0,0.707107,0.707107,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601780,180472,0,-3824.66,-843.351,21.5253,-1.50098,0,0,0.681998,-0.731354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601781,180472,0,-3806.48,-823.415,25.1391,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601782,180472,0,-3843.5,-843.964,19.6402,-1.43117,0,0,0.656059,-0.75471,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601783,180406,0,-3800.1,-824.109,11.1765,1.98968,0,0,0.838671,0.544639,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601784,180425,0,-3826.65,-823.227,14.5709,-3.12414,0,0,0.999962,-0.008727,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601785,180405,0,-3828.79,-826.367,13.3171,2.72271,0,0,0.978148,0.207912,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601786,180471,0,-3795,-832.128,13.077,1.46608,0,0,0.669131,0.743145,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601787,180425,0,-3836.52,-837.852,11.4829,-0.034907,0,0,0.017452,-0.999848,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601788,180407,0,-3807.85,-843.605,11.1765,0.366519,0,0,0.182236,0.983255,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601789,180425,0,-3820.49,-822.682,11.6915,-0.017453,0,0,0.008727,-0.999962,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601790,180406,0,-3802.34,-822.976,16.9484,-1.25664,0,0,0.587785,-0.809017,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601791,180523,0,-3823.61,-833.012,10.3683,1.15192,0,0,0.544639,0.838671,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601792,180411,0,-3797.55,-823.88,19.1232,2.6529,0,0,0.970296,0.241922,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601793,180471,0,-3808.24,-816.545,18.6895,3.14159,0,0,1,0,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601794,180472,0,-3845.59,-836.68,24.208,0.10472,0,0,0.052336,0.99863,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601795,180425,0,-3819.23,-838.346,10.6494,1.50098,0,0,0.681998,0.731354,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601796,180425,0,-3821.83,-827.257,11.3153,0.034907,0,0,0.017452,0.999848,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601797,180415,0,-3812.28,-827.373,10.8454,0.890118,0,0,0.430511,0.902585,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601798,180472,0,-3836.12,-843.486,19.6667,-1.29154,0,0,0.601815,-0.798635,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601799,180405,0,-3793.61,-832.75,9.65538,1.91986,0,0,0.819152,0.573576,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601800,180425,0,-3810.42,-827.465,11.3117,0.017453,0,0,0.008727,0.999962,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601801,180407,0,-3839.41,-840.98,16.9484,-2.6529,0,0,0.970296,-0.241922,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601802,180412,0,-3826.69,-833.661,10.0906,2.28638,0,0,0.909961,0.414693,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601803,180471,0,-3800.02,-844.962,19.2155,1.15192,0,0,0.544639,0.838671,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601804,180472,0,-3795.23,-835.738,16.6216,0,0,0,0,1,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601805,180471,0,-3795.18,-839.344,13.1326,1.53589,0,0,0.694658,0.71934,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601806,180471,0,-3828.05,-836.813,23.4915,1.53589,0,0,0.694658,0.71934,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601807,180472,0,-3816.09,-815.701,19.6684,1.64061,0,0,0.731354,0.681998,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601808,180425,0,-3803.05,-831.83,17.8929,-2.63545,0,0,0.968148,-0.25038,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601809,180472,0,-3798.85,-840.222,19.7102,0.122173,0,0,0.061049,0.998135,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601810,180471,0,-3817.06,-823.266,23.522,-1.48353,0,0,0.67559,-0.737277,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601811,180425,0,-3810.56,-831.115,11.306,0,0,0,0,1,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601812,180415,0,-3820.03,-830.962,10.8705,2.26893,0,0,0.906308,0.422618,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601813,180415,0,-3819.93,-827.252,10.8358,-0.383972,0,0,0.190809,-0.981627,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601814,180472,0,-3803.76,-815.917,19.7024,1.71042,0,0,0.75471,0.656059,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601815,180415,0,-3820.13,-823.346,18.1519,0.418879,0,0,0.207912,0.978148,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601816,180472,0,-3832.36,-823.182,21.5255,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601817,180415,0,-3826.62,-822.461,14.4818,-1.53589,0,0,0.694658,-0.71934,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601818,180472,0,-3835.5,-827.337,19.6931,1.58825,0,0,0.71325,0.700909,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601819,180472,0,-3798.68,-831.174,19.7026,0.174533,0,0,0.087156,0.996195,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601820,180410,0,-3804.48,-841.082,17.8234,1.58825,0,0,0.71325,0.700909,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601821,180472,0,-3808.17,-843.53,21.5903,-1.37881,0,0,0.636078,-0.771625,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601822,180471,0,-3798.29,-815.955,19.1254,3.08923,0,0,0.999657,0.026177,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601823,180415,0,-3812.21,-831.096,10.8693,0.226893,0,0,0.113203,0.993572,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601824,180471,0,-3823.89,-816.288,18.6264,-3.12414,0,0,0.999962,-0.008727,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601825,180471,0,-3832.13,-844.451,19.1502,-0.069813,0,0,0.034899,-0.999391,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601826,180405,0,-3825,-843.398,11.1765,0.366519,0,0,0.182236,0.983255,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601827,180406,0,-3828.58,-819.249,13.3105,1.23918,0,0,0.580703,0.814116,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601828,180471,0,-3833.51,-815.356,19.106,-2.44346,0,0,0.939693,-0.34202,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601829,180472,0,-3827.92,-815.467,19.6712,1.51844,0,0,0.688355,0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601830,180407,0,-3796.48,-786.528,9.50826,2.53073,0,0,0.953717,0.300706,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601831,180472,0,-3850.24,-836.247,21.4533,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601832,180472,0,-3844.39,-827.165,19.7118,1.65806,0,0,0.737277,0.67559,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601833,180471,0,-3851.4,-827,19.1502,-2.54818,0,0,0.956305,-0.292372,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601834,180471,0,-3851.64,-844.045,19.1229,-0.296706,0,0,0.147809,-0.989016,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601835,180425,0,-3848.81,-837.599,4.74804,3.10669,0,0,0.999848,0.017452,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601836,180407,0,-3683.18,-831.403,10.211,1.43117,0,0,0.656059,0.75471,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601837,180406,0,-3677.24,-820.286,9.90854,1.44862,0,0,0.66262,0.748956,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601838,180405,0,-3656.67,-840.95,41.3908,1.43117,0,0,0.656059,0.75471,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601839,180407,0,-5477.37,-459.368,398.493,0.837758,0,0,0.406737,0.913545,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601840,180425,0,-5601.16,-525.245,400.555,0.174533,0,0,0.087156,0.996195,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601841,180472,0,-5605.22,-531.842,402.575,1.53589,0,0,0.694658,0.71934,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601842,180406,0,-5611.35,-513.342,413.42,-2.05949,0,0,0.857167,-0.515038,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601843,180410,0,-5600.61,-519.861,401.598,-1.64061,0,0,0.731354,-0.681998,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601844,180412,0,-5598.98,-531.228,399.652,2.40855,0,0,0.93358,0.358368,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601845,180407,0,-5591.72,-507.606,405.01,-1.27409,0,0,0.594823,-0.803857,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601846,180407,0,-5587.27,-531.536,399.652,-2.04204,0,0,0.85264,-0.522498,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601847,180415,0,-5594.56,-526.07,400.374,-1.6057,0,0,0.71934,-0.694658,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601848,180407,0,-5572.82,-461.664,414.201,0.261799,0,0,0.130526,0.991445,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601849,180472,0,-5578.99,-462.439,412.273,-1.51844,0,0,0.688354,-0.725374,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601850,180406,0,-5579.09,-461.786,414.318,0.383972,0,0,0.190809,0.981627,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601851,180406,0,-5576.09,-504.13,413.209,2.70526,0,0,0.976296,0.21644,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601852,180471,0,-5572.97,-462.491,410.72,-0.2618,0,0,0.130526,-0.991445,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601853,180405,0,-5585.76,-461.765,414.433,0.331613,0,0,0.165048,0.986286,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601854,180471,0,-5585.88,-462.483,411.036,-0.034907,0,0,0.017452,-0.999848,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601855,180405,0,-5636.27,-530.223,404.766,2.87979,0,0,0.991445,0.130526,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601856,180411,0,-12425,230.398,23.8799,-1.8326,0,0,0.793353,-0.608761,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601857,180407,0,-12373.8,230.03,15.5079,-2.77507,0,0,0.983255,-0.182235,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601858,180405,0,-12384,229.476,15.2271,-2.75762,0,0,0.981627,-0.190809,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601859,180471,0,-12416,217.825,8.44313,2.1293,0,0,0.87462,0.48481,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601860,180472,0,-12415.5,201.293,9.18749,0.244346,0,0,0.121869,0.992546,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601861,180406,0,-12423,223.066,1.34916,3.14159,0,0,1,0,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601862,180472,0,-12432.3,216.519,7.25603,-0.907571,0,0,0.438371,-0.898794,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601863,180471,0,-12440.6,207.089,5.97057,1.72788,0,0,0.760406,0.649448,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601864,180471,0,-12421.8,200.453,5.83405,-2.19912,0,0,0.891007,-0.45399,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601865,180472,0,-12439.9,220.491,9.35082,2.67035,0,0,0.97237,0.233445,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601866,180472,0,-12421.1,219.436,9.46678,1.36136,0,0,0.62932,0.777146,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601867,180471,0,-12428.7,215.578,9.13992,2.89725,0,0,0.992546,0.121869,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601868,180411,0,-12406.5,208.825,23.4206,3.01942,0,0,0.998135,0.061049,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601869,180471,0,-12443.3,216.361,8.26588,-2.18166,0,0,0.887011,-0.461749,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601870,180472,0,-12421.2,193.465,8.94257,-1.27409,0,0,0.594823,-0.803857,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601871,180471,0,-12443.1,197.731,8.01634,-1.16937,0,0,0.551937,-0.833886,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601872,180471,0,-12415.2,195.262,7.87919,0.925024,0,0,0.446198,0.894934,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601873,180412,0,-12432,211.28,2.36515,2.98451,0,0,0.996917,0.078459,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601874,180471,0,-12427.3,221.698,8.16261,2.77507,0,0,0.983255,0.182236,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601875,180472,0,-12432.6,197.814,7.39272,1.29154,0,0,0.601815,0.798636,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601876,180472,0,-12445.9,212.263,9.52921,2.6529,0,0,0.970296,0.241922,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601877,180472,0,-12431.2,190.278,8.79494,-1.01229,0,0,0.48481,-0.87462,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601878,180523,0,-12423.1,216.552,2.64987,0.069813,0,0,0.034899,0.999391,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601879,180471,0,-12415.8,207.155,7.9662,1.58825,0,0,0.71325,0.700909,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601880,180471,0,-12425.7,191.927,7.73986,0.453786,0,0,0.224951,0.97437,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601881,180472,0,-12439.9,193.903,8.77055,-2.46091,0,0,0.942641,-0.333807,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601882,180472,0,-12415.9,212.549,9.49002,0.244346,0,0,0.121869,0.992546,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601883,180405,0,-12429.8,225.461,1.2173,-3.10669,0,0,0.999848,-0.017452,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601884,180472,0,-12445.8,201.779,9.36424,-2.47837,0,0,0.945519,-0.325568,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601885,180472,0,-12422.8,212.809,7.25346,-2.09439,0,0,0.866025,-0.5,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601886,180471,0,-12423,208.524,11.0349,-1.85005,0,0,0.798635,-0.601815,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601887,180471,0,-12436.4,188.802,7.17795,-0.383972,0,0,0.190809,-0.981627,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601888,180471,0,-12449.6,207.262,8.50539,-1.43117,0,0,0.656059,-0.75471,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601889,180471,0,-12437.3,212.061,7.1781,1.72788,0,0,0.760406,0.649448,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601890,180472,0,-12433.1,223.726,9.3268,1.53589,0,0,0.694658,0.71934,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601891,180411,0,-12452.2,220.16,23.6779,-0.244346,0,0,0.121869,-0.992546,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601892,180471,0,-12436.7,225.085,7.96371,-3.00197,0,0,0.997564,-0.069756,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601893,180411,0,-12425.2,184.667,22.9374,1.88496,0,0,0.809017,0.587785,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601894,180471,0,-12427.5,200.434,12.9771,-2.61799,0,0,0.965926,-0.258819,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601895,180411,0,-12449.1,191.111,23.3925,0.244346,0,0,0.121869,0.992546,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601896,180406,0,-12331.6,179.39,16.1293,1.97222,0,0,0.833886,0.551937,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601897,180405,0,-12428,132.834,3.73998,-2.70526,0,0,0.976296,-0.21644,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601898,180406,0,-12397.4,129.281,16.6505,0.314159,0,0,0.156434,0.987688,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601899,180407,0,-12386.4,128.436,16.495,0.349066,0,0,0.173648,0.984808,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601900,180407,0,-12432.5,134.455,3.50954,2.54818,0,0,0.956305,0.292372,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601901,180406,0,-12432.6,138.943,3.18388,1.46608,0,0,0.669131,0.743145,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601902,180405,0,-12330.7,169.286,16.2479,2.00713,0,0,0.843391,0.5373,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601903,180437,0,1731.56,514.596,39.3475,-0.575959,0,0,0.284015,-0.95882,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601904,180437,0,1722.22,512.332,39.1567,0.20944,0,0,0.104528,0.994522,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601905,180437,0,1721.45,505.141,40.8856,-1.32645,0,0,0.615661,-0.788011,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601906,180437,0,1731.58,500.123,42.5049,-1.78024,0,0,0.777146,-0.62932,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601907,180437,0,1738.43,512.016,39.8172,-1.67552,0,0,0.743145,-0.669131,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601908,180437,0,1741.12,505.333,41.3979,-1.64061,0,0,0.731354,-0.681998,180437,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601909,180410,0,575.286,1574.9,133.412,3.05433,0,0,0.999048,0.043619,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601910,180406,0,562.106,1576.38,131.617,-1.0821,0,0,0.515038,-0.857167,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601911,180415,0,575.841,1570.75,132.86,1.5708,0,0,0.707107,0.707107,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601912,180415,0,575.728,1571.7,132.858,-2.58309,0,0,0.961262,-0.275637,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601913,180472,0,565.005,1572.2,142.575,2.98451,0,0,0.996917,0.078459,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601914,180471,0,562.609,1579.32,135.74,-1.51844,0,0,0.688354,-0.725374,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601915,180415,0,575.752,1571.2,132.858,-1.32645,0,0,0.615661,-0.788011,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601916,180415,0,575.717,1572.25,132.859,0.680678,0,0,0.333807,0.942641,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601917,180415,0,575.677,1572.7,132.858,3.05433,0,0,0.999048,0.043619,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601918,180471,0,563.264,1564.88,135.732,-0.977384,0,0,0.469472,-0.882948,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601919,180411,0,570.076,1581.09,134.249,0.279253,0,0,0.139173,0.990268,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601920,180407,0,522.961,1621.87,105.763,-2.77507,0,0,0.983255,-0.182235,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601921,180410,0,518.061,1625.62,105.853,1.5708,0,0,0.707107,0.707107,180410,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601922,180472,0,523.163,1624.2,112.469,1.55334,0,0,0.700909,0.71325,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601923,180427,0,506.481,1595.92,134.024,-0.436333,0,0,0.21644,-0.976296,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601924,180427,0,506.231,1596.37,131.255,-0.191986,0,0,0.095846,-0.995396,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601925,180427,0,506.672,1595.91,130.815,-1.95477,0,0,0.829038,-0.559193,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601926,180427,0,506.708,1595.82,134.629,2.87979,0,0,0.991445,0.130526,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601927,180405,0,491.92,1562.39,127.646,0.541052,0,0,0.267238,0.96363,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601928,180426,0,506.559,1595.12,133.669,0.802851,0,0,0.390731,0.920505,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601929,180426,0,506.313,1596.09,133.064,1.39626,0,0,0.642788,0.766044,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601930,180427,0,506.441,1595.48,130.619,0.959931,0,0,0.461749,0.887011,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601931,180426,0,506.563,1595.76,129.757,2.33874,0,0,0.920505,0.390731,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601932,180426,0,506.446,1595.16,131.748,4.71239,0,0,0.707107,-0.707107,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601933,180405,0,479.791,1529,131.453,2.63545,0,0,0.968148,0.25038,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601934,180426,0,506.526,1596.45,135.302,-1.79769,0,0,0.782608,-0.622515,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601935,180407,0,492.931,1564.32,136.917,0.453786,0,0,0.224951,0.97437,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601936,180407,0,500.55,1564.32,136.901,0.401426,0,0,0.199368,0.979925,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601937,180426,0,506.778,1595.82,132.161,-2.21657,0,0,0.894934,-0.446198,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601938,180406,0,501.153,1562.92,128.425,0.331613,0,0,0.165048,0.986286,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601939,180427,0,506.012,1595.75,136.314,-2.28638,0,0,0.909961,-0.414693,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601940,180427,0,507.198,1595.91,134.257,-2.26893,0,0,0.906308,-0.422618,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601941,180426,0,506.701,1595.44,134.215,0.802851,0,0,0.390731,0.920505,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601942,180426,0,506.38,1596.01,132.915,-2.35619,0,0,0.92388,-0.382683,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601943,180427,0,506.708,1595.3,135.198,-0.418879,0,0,0.207912,-0.978148,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601944,180426,0,506.576,1595.97,130.312,0.471239,0,0,0.233445,0.97237,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601945,180427,0,506.618,1595.65,130.366,1.53589,0,0,0.694658,0.71934,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601946,180426,0,506.536,1596.34,130.991,1.67552,0,0,0.743145,0.669131,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601947,180427,0,506.524,1595.82,131.02,-1.71042,0,0,0.75471,-0.656059,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601948,180425,0,505.022,1640.37,126.498,-1.58825,0,0,0.71325,-0.700909,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601949,180405,0,511.802,1626.76,130.934,0.087266,0,0,0.043619,0.999048,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601950,180471,0,506.674,1631.73,135.943,-0.488692,0,0,0.241922,-0.970296,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601951,180472,0,515.977,1638.49,134.128,-0.855212,0,0,0.414693,-0.909961,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601952,180471,0,515.642,1642.94,132.71,1.5708,0,0,0.707107,0.707107,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601953,180406,0,499.229,1631.97,141.456,0.802851,0,0,0.390731,0.920505,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601954,180471,0,500.465,1632.08,132.869,0.261799,0,0,0.130526,0.991445,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601955,180425,0,511.113,1640.37,126.498,-1.53589,0,0,0.694658,-0.71934,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601956,180405,0,506.629,1657.99,116.57,0.680678,0,0,0.333807,0.942641,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601957,180412,0,510.056,1638.15,125.942,-0.401426,0,0,0.199368,-0.979925,180412,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601958,180523,0,513.753,1639.02,126.221,-0.191986,0,0,0.095846,-0.995396,180523,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601959,180411,0,507.981,1646.78,128.107,1.20428,0,0,0.566406,0.824126,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601960,180472,0,508.736,1634.73,132.089,-1.50098,0,0,0.681998,-0.731354,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601961,180471,0,511.663,1635.33,130.155,-0.418879,0,0,0.207912,-0.978148,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601962,180407,0,501.625,1628.87,127.318,0.558505,0,0,0.275637,0.961262,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601963,180471,0,500.741,1642.92,132.738,-1.64061,0,0,0.731354,-0.681998,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601964,180407,0,516.872,1631.07,126.797,0.10472,0,0,0.052336,0.99863,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601965,180407,0,-1043.36,-3556.54,67.4011,-1.18682,0,0,0.559193,-0.829037,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601966,180406,0,-1043.03,-3545.54,67.7502,-1.25664,0,0,0.587785,-0.809017,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601967,180426,0,-966.95,-3494.36,71.7457,0.541052,0,0,0.267238,0.96363,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601968,180426,0,-981.304,-3513.26,71.2471,-1.44862,0,0,0.66262,-0.748956,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601969,180405,0,-950.255,-3547.04,71.8155,-1.20428,0,0,0.566406,-0.824126,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601970,180426,0,-972.927,-3496.46,69.9502,0.034907,0,0,0.017452,0.999848,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601971,180426,0,-985.585,-3510.05,74.4027,1.95477,0,0,0.829038,0.559193,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601972,180426,0,-965.007,-3498.43,69.3924,1.62316,0,0,0.725374,0.688355,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601973,180426,0,-973.271,-3495.88,69.8946,2.21657,0,0,0.894934,0.446198,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601974,180426,0,-973.021,-3496.08,72.5597,2.16421,0,0,0.882948,0.469472,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601975,180426,0,-984.186,-3517.26,70.0188,1.41372,0,0,0.649448,0.760406,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601976,180426,0,-973.944,-3506.32,72.2613,0.890118,0,0,0.430511,0.902585,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601977,180406,0,-947.414,-3547.06,59.4718,-1.36136,0,0,0.629321,-0.777146,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601978,180426,0,-980.792,-3511.07,71.5178,-1.74533,0,0,0.766044,-0.642788,180426,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601979,180407,0,-948.269,-3472.09,53.4219,0.10472,0,0,0.052336,0.99863,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601980,180406,0,-950.423,-3518.88,71.8936,-1.22173,0,0,0.573576,-0.819152,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601981,180472,0,-925.076,-3522.8,79.7578,-3.08923,0,0,0.999657,-0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601982,180471,0,-925.611,-3542.43,78.6179,-1.90241,0,0,0.814116,-0.580703,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601983,180472,0,-925.279,-3535.94,79.8783,3.08923,0,0,0.999657,0.026177,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601984,180425,0,-914.861,-3533.73,73.5913,2.79253,0,0,0.984808,0.173648,180425,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601985,180415,0,-914.722,-3533.5,73.3808,2.6529,0,0,0.970296,0.241922,180415,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601986,180471,0,-925.2,-3516.33,78.2995,-2.25148,0,0,0.902585,-0.430511,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601987,180407,0,-922.036,-3553.24,76.151,3.07178,0,0,0.999391,0.034899,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601988,180471,0,-924.997,-3529.37,78.2877,-1.50098,0,0,0.681998,-0.731354,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601989,180407,0,-926.228,-3528.17,73.6876,-1.81514,0,0,0.788011,-0.615661,180407,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601990,180427,0,-905.737,-3535.27,97.8868,-0.680679,0,0,0.333807,-0.942641,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601991,180405,0,-909.464,-3518.86,74.357,-0.174533,0,0,0.087156,-0.996195,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601992,180411,0,-891.214,-3520.66,85.2512,-2.58309,0,0,0.961262,-0.275637,180411,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601993,180427,0,-905.645,-3535.3,97.9295,0.453786,0,0,0.224951,0.97437,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601994,180406,0,-908.188,-3521.81,75.5931,-1.25664,0,0,0.587785,-0.809017,180406,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601995,180471,0,-914.938,-3531.33,90.9304,-1.51844,0,0,0.688354,-0.725374,180471,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601996,180472,0,-891.455,-3546.66,92.3286,-0.017453,0,0,0.008727,-0.999962,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601997,180405,0,-909.083,-3490.05,70.4615,-1.20428,0,0,0.566406,-0.824126,180405,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601998,180427,0,-905.502,-3535.46,97.9576,1.25664,0,0,0.587785,0.809017,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (601999,180427,0,-905.614,-3535.39,97.9454,0.261799,0,0,0.130526,0.991445,180427,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`loot`,`respawntimer`) values (602000,180472,0,-914.611,-3525.91,92.4604,2.98451,0,0,0.996917,0.078459,180472,1); insert into `gameobject` (`guid`,`id`,`map`,`position_x`,`position_y`,`